Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/Private/AndroidTargetPlatform.cpp
Dan Thompson bc392c8ffa Bink Audio :: 4/4 :: Integration :: #pf 60aea2116905a6000136901e #pf 60c9308ef7cffb0001674132
Integration touches several places in the engine:

1) SoundWave -- A check box enables Bink Audio as the codec of choice for that sound wave.

2) Decoder - Each supported platform's AudioMixer now returns BINK if the soundwave requests it. Additionally, the TargetPlatform returns BINK as an available codec, and returns it to the cooking code if the sound wave requests it.

3) Encode - TargetPlatform.Build.cs adds the encoder to the editor dependencies, and it gets picked up in the TPMM formats search.

[CL 16682710 by Dan Thompson in ue5-main branch]
2021-06-15 20:26:41 -04:00

826 lines
25 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
AndroidTargetPlatform.inl: Implements the FAndroidTargetPlatform class.
=============================================================================*/
/* FAndroidTargetPlatform structors
*****************************************************************************/
#include "AndroidTargetPlatform.h"
#include "CoreTypes.h"
#include "Misc/AssertionMacros.h"
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "UObject/NameTypes.h"
#include "Logging/LogMacros.h"
#include "Stats/Stats.h"
#include "Serialization/Archive.h"
#include "Misc/FileHelper.h"
#include "Misc/SecureHash.h"
#include "HAL/FileManager.h"
#include "HAL/PlatformFileManager.h"
#include "HAL/IConsoleManager.h"
#include "Interfaces/IAndroidDeviceDetectionModule.h"
#include "Interfaces/IAndroidDeviceDetection.h"
#include "Modules/ModuleManager.h"
#include "Misc/SecureHash.h"
#if WITH_ENGINE
#include "AudioCompressionSettings.h"
#include "Sound/SoundWave.h"
#endif
#define LOCTEXT_NAMESPACE "FAndroidTargetPlatform"
class Error;
class FAndroidTargetDevice;
class FConfigCacheIni;
class FModuleManager;
class FScopeLock;
class FStaticMeshLODSettings;
class FTargetDeviceId;
class FTicker;
class IAndroidDeviceDetectionModule;
class UTexture;
class UTextureLODSettings;
struct FAndroidDeviceInfo;
enum class ETargetPlatformFeatures;
template<typename TPlatformProperties> class TTargetPlatformBase;
static FString GetLicensePath()
{
auto &AndroidDeviceDetection = FModuleManager::LoadModuleChecked<IAndroidDeviceDetectionModule>("AndroidDeviceDetection");
IAndroidDeviceDetection* DeviceDetection = AndroidDeviceDetection.GetAndroidDeviceDetection();
FString ADBPath = DeviceDetection->GetADBPath();
if (!FPaths::FileExists(*ADBPath))
{
return TEXT("");
}
// strip off the adb.exe part
FString PlatformToolsPath;
FString Filename;
FString Extension;
FPaths::Split(ADBPath, PlatformToolsPath, Filename, Extension);
// remove the platform-tools part and point to licenses
FPaths::NormalizeDirectoryName(PlatformToolsPath);
FString LicensePath = PlatformToolsPath + "/../licenses";
FPaths::CollapseRelativeDirectories(LicensePath);
return LicensePath;
}
#if WITH_ENGINE
static bool GetLicenseHash(FSHAHash& LicenseHash)
{
bool bLicenseValid = false;
// from Android SDK Tools 25.2.3
FString LicenseFilename = FPaths::EngineDir() + TEXT("Source/ThirdParty/Android/package.xml");
// Create file reader
TUniquePtr<FArchive> FileReader(IFileManager::Get().CreateFileReader(*LicenseFilename));
if (FileReader)
{
// Create buffer for file input
uint32 BufferSize = FileReader->TotalSize();
uint8* Buffer = (uint8*)FMemory::Malloc(BufferSize);
FileReader->Serialize(Buffer, BufferSize);
uint8 StartPattern[] = "<license id=\"android-sdk-license\" type=\"text\">";
int32 StartPatternLength = strlen((char *)StartPattern);
uint8* LicenseStart = Buffer;
uint8* BufferEnd = Buffer + BufferSize - StartPatternLength;
while (LicenseStart < BufferEnd)
{
if (!memcmp(LicenseStart, StartPattern, StartPatternLength))
{
break;
}
LicenseStart++;
}
if (LicenseStart < BufferEnd)
{
LicenseStart += StartPatternLength;
uint8 EndPattern[] = "</license>";
int32 EndPatternLength = strlen((char *)EndPattern);
uint8* LicenseEnd = LicenseStart;
BufferEnd = Buffer + BufferSize - EndPatternLength;
while (LicenseEnd < BufferEnd)
{
if (!memcmp(LicenseEnd, EndPattern, EndPatternLength))
{
break;
}
LicenseEnd++;
}
if (LicenseEnd < BufferEnd)
{
int32 LicenseLength = LicenseEnd - LicenseStart;
FSHA1::HashBuffer(LicenseStart, LicenseLength, LicenseHash.Hash);
bLicenseValid = true;
}
}
FMemory::Free(Buffer);
}
return bLicenseValid;
}
#endif
static bool HasLicense()
{
#if WITH_ENGINE
FString LicensePath = GetLicensePath();
if (LicensePath.IsEmpty())
{
return false;
}
// directory must exist
IPlatformFile& PlatformFile = FPlatformFileManager::Get().GetPlatformFile();
if (!PlatformFile.DirectoryExists(*LicensePath))
{
return false;
}
// license file must exist
FString LicenseFilename = LicensePath + "/android-sdk-license";
if (!PlatformFile.FileExists(*LicenseFilename))
{
return false;
}
FSHAHash LicenseHash;
if (!GetLicenseHash(LicenseHash))
{
return false;
}
// contents must match hash of license text
FString FileData = "";
FFileHelper::LoadFileToString(FileData, *LicenseFilename);
TArray<FString> lines;
int32 lineCount = FileData.ParseIntoArray(lines, TEXT("\n"), true);
FString LicenseString = LicenseHash.ToString().ToLower();
for (FString &line : lines)
{
if (line.TrimStartAndEnd().Equals(LicenseString))
{
return true;
}
}
#endif
// doesn't match
return false;
}
FAndroidTargetPlatform::FAndroidTargetPlatform(bool bInIsClient, const TCHAR* FlavorName, const TCHAR* OverrideIniPlatformName)
: TNonDesktopTargetPlatformBase(bInIsClient, FlavorName, OverrideIniPlatformName)
, DeviceDetection(nullptr)
, bDistanceField(false)
{
#if WITH_ENGINE
TextureLODSettings = nullptr; // These are registered by the device profile system.
StaticMeshLODSettings.Initialize(this);
GetConfigSystem()->GetBool(TEXT("/Script/Engine.RendererSettings"), TEXT("r.DistanceFields"), bDistanceField, GEngineIni);
#endif
TickDelegate = FTickerDelegate::CreateRaw(this, &FAndroidTargetPlatform::HandleTicker);
TickDelegateHandle = FTicker::GetCoreTicker().AddTicker(TickDelegate, 4.0f);
}
FAndroidTargetPlatform::~FAndroidTargetPlatform()
{
FTicker::GetCoreTicker().RemoveTicker(TickDelegateHandle);
}
FAndroidTargetDevicePtr FAndroidTargetPlatform::CreateTargetDevice(const ITargetPlatform& InTargetPlatform, const FString& InSerialNumber, const FString& InAndroidVariant) const
{
return MakeShareable(new FAndroidTargetDevice(InTargetPlatform, InSerialNumber, InAndroidVariant));
}
static bool UsesVirtualTextures()
{
static auto* CVarMobileVirtualTextures = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Mobile.VirtualTextures"));
return CVarMobileVirtualTextures->GetValueOnAnyThread() != 0;
}
bool FAndroidTargetPlatform::SupportsES31() const
{
// default no support for ES31
bool bBuildForES31 = false;
#if WITH_ENGINE
GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bBuildForES31"), bBuildForES31, GEngineIni);
#endif
return bBuildForES31;
}
bool FAndroidTargetPlatform::SupportsVulkan() const
{
// default to not supporting Vulkan
bool bSupportsVulkan = false;
#if WITH_ENGINE
GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bSupportsVulkan"), bSupportsVulkan, GEngineIni);
#endif
return bSupportsVulkan;
}
bool FAndroidTargetPlatform::SupportsVulkanSM5() const
{
// default to no support for VulkanSM5
bool bSupportsMobileVulkanSM5 = false;
#if WITH_ENGINE
GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bSupportsVulkanSM5"), bSupportsMobileVulkanSM5, GEngineIni);
#endif
return bSupportsMobileVulkanSM5;
}
bool FAndroidTargetPlatform::SupportsLandscapeMeshLODStreaming() const
{
bool bStreamLandscapeMeshLODs = false;
#if WITH_ENGINE
GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bStreamLandscapeMeshLODs"), bStreamLandscapeMeshLODs, GEngineIni);
#endif
return bStreamLandscapeMeshLODs;
}
/* ITargetPlatform overrides
*****************************************************************************/
void FAndroidTargetPlatform::GetAllDevices( TArray<ITargetDevicePtr>& OutDevices ) const
{
OutDevices.Reset();
for (auto Iter = Devices.CreateConstIterator(); Iter; ++Iter)
{
OutDevices.Add(Iter.Value());
}
}
ITargetDevicePtr FAndroidTargetPlatform::GetDefaultDevice( ) const
{
// return the first device in the list
if (Devices.Num() > 0)
{
auto Iter = Devices.CreateConstIterator();
if (Iter)
{
return Iter.Value();
}
}
return nullptr;
}
ITargetDevicePtr FAndroidTargetPlatform::GetDevice( const FTargetDeviceId& DeviceId )
{
if (DeviceId.GetPlatformName() == PlatformName())
{
return Devices.FindRef(DeviceId.GetDeviceName());
}
return nullptr;
}
bool FAndroidTargetPlatform::IsSdkInstalled(bool bProjectHasCode, FString& OutDocumentationPath) const
{
OutDocumentationPath = FString("Shared/Tutorials/SettingUpAndroidTutorial");
return true;
}
int32 FAndroidTargetPlatform::CheckRequirements(bool bProjectHasCode, EBuildConfiguration Configuration, bool bRequiresAssetNativization, FString& OutTutorialPath, FString& OutDocumentationPath, FText& CustomizedLogMessage) const
{
OutDocumentationPath = TEXT("Platforms/Android/GettingStarted");
int32 bReadyToBuild = ETargetPlatformReadyStatus::Ready;
if (!IsSdkInstalled(bProjectHasCode, OutTutorialPath))
{
bReadyToBuild |= ETargetPlatformReadyStatus::SDKNotFound;
}
bool bEnableGradle;
GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bEnableGradle"), bEnableGradle, GEngineIni);
if (bEnableGradle)
{
// need to check license was accepted
if (!HasLicense())
{
OutTutorialPath.Empty();
CustomizedLogMessage = LOCTEXT("AndroidLicenseNotAcceptedMessageDetail", "SDK License must be accepted in the Android project settings to deploy your app to the device.");
bReadyToBuild |= ETargetPlatformReadyStatus::LicenseNotAccepted;
}
}
return bReadyToBuild;
}
bool FAndroidTargetPlatform::SupportsFeature( ETargetPlatformFeatures Feature ) const
{
switch (Feature)
{
case ETargetPlatformFeatures::Packaging:
case ETargetPlatformFeatures::DeviceOutputLog:
return true;
case ETargetPlatformFeatures::LowQualityLightmaps:
case ETargetPlatformFeatures::MobileRendering:
return SupportsES31() || SupportsVulkan();
case ETargetPlatformFeatures::HighQualityLightmaps:
case ETargetPlatformFeatures::DeferredRendering:
return SupportsVulkanSM5();
case ETargetPlatformFeatures::VirtualTextureStreaming:
return UsesVirtualTextures();
case ETargetPlatformFeatures::LandscapeMeshLODStreaming:
return SupportsLandscapeMeshLODStreaming();
case ETargetPlatformFeatures::DistanceFieldAO:
return UsesDistanceFields();
default:
break;
}
return TTargetPlatformBase<FAndroidPlatformProperties>::SupportsFeature(Feature);
}
#if WITH_ENGINE
void FAndroidTargetPlatform::GetAllPossibleShaderFormats( TArray<FName>& OutFormats ) const
{
static FName NAME_SF_VULKAN_ES31_ANDROID(TEXT("SF_VULKAN_ES31_ANDROID"));
static FName NAME_GLSL_ES3_1_ANDROID(TEXT("GLSL_ES3_1_ANDROID"));
static FName NAME_SF_VULKAN_SM5_ANDROID(TEXT("SF_VULKAN_SM5_ANDROID"));
if (SupportsVulkan())
{
OutFormats.AddUnique(NAME_SF_VULKAN_ES31_ANDROID);
}
if (SupportsVulkanSM5())
{
OutFormats.AddUnique(NAME_SF_VULKAN_SM5_ANDROID);
}
if (SupportsES31())
{
OutFormats.AddUnique(NAME_GLSL_ES3_1_ANDROID);
}
}
void FAndroidTargetPlatform::GetAllTargetedShaderFormats( TArray<FName>& OutFormats ) const
{
GetAllPossibleShaderFormats(OutFormats);
}
const FStaticMeshLODSettings& FAndroidTargetPlatform::GetStaticMeshLODSettings( ) const
{
return StaticMeshLODSettings;
}
static bool FormatSupportsCompressedVolumeTexture(EAndroidTextureFormatCategory FormatCategory)
{
// Supported in ES3.2 with ASTC
return FormatCategory == EAndroidTextureFormatCategory::ASTC;
}
void FAndroidTargetPlatform::GetTextureFormats( const UTexture* InTexture, TArray< TArray<FName> >& OutFormats) const
{
#if WITH_EDITOR
const int32 NumLayers = InTexture->Source.GetNumLayers();
// Can always compress power-of-two, sometimes support non-POT compression
const bool bIsCompressionValid = InTexture->Source.IsPowerOfTwo() || SupportsCompressedNonPOT();
OutFormats.Reserve((int32)EAndroidTextureFormatCategory::Count);
for (int32 FormatIndex = 0; FormatIndex < (int32)EAndroidTextureFormatCategory::Count; ++FormatIndex)
{
const EAndroidTextureFormatCategory FormatCategory = (EAndroidTextureFormatCategory)FormatIndex;
if (!SupportsTextureFormatCategory(FormatCategory))
{
continue;
}
const bool bSupportCompressedVolumeTexture = FormatSupportsCompressedVolumeTexture(FormatCategory);
TArray<FName> FormatPerLayer;
FormatPerLayer.SetNum(NumLayers);
bool bValidFormat = true;
for (int32 LayerIndex = 0; LayerIndex < NumLayers; ++LayerIndex)
{
FTextureFormatSettings LayerFormatSettings;
InTexture->GetLayerFormatSettings(LayerIndex, LayerFormatSettings);
const bool bNoCompression = LayerFormatSettings.CompressionNone // Code wants the texture uncompressed.
|| (InTexture->LODGroup == TEXTUREGROUP_ColorLookupTable) // Textures in certain LOD groups should remain uncompressed.
|| (InTexture->LODGroup == TEXTUREGROUP_Bokeh)
|| (LayerFormatSettings.CompressionSettings == TC_EditorIcon)
|| (InTexture->Source.GetSizeX() < 4) // Don't compress textures smaller than the DXT block size.
|| (InTexture->Source.GetSizeY() < 4)
|| (InTexture->Source.GetSizeX() % 4 != 0)
|| (InTexture->Source.GetSizeY() % 4 != 0)
|| (InTexture->GetMaterialType() == MCT_VolumeTexture && !bSupportCompressedVolumeTexture);
// Determine the pixel format of the compressed texture.
if (InTexture->LODGroup == TEXTUREGROUP_Shadowmap)
{
// forward rendering only needs one channel for shadow maps
FormatPerLayer[LayerIndex] = AndroidTexFormat::NameG8;
}
else if (bNoCompression && InTexture->HasHDRSource(LayerIndex))
{
FormatPerLayer[LayerIndex] = AndroidTexFormat::NameRGBA16F;
}
else if (bNoCompression)
{
FormatPerLayer[LayerIndex] = AndroidTexFormat::NameBGRA8;
}
else if (LayerFormatSettings.CompressionSettings == TC_EncodedReflectionCapture && !LayerFormatSettings.CompressionNone)
{
FormatPerLayer[LayerIndex] = AndroidTexFormat::NameETC2_RGBA;
}
else if (LayerFormatSettings.CompressionSettings == TC_HDR || LayerFormatSettings.CompressionSettings == TC_HDR_Compressed)
{
FormatPerLayer[LayerIndex] = AndroidTexFormat::NameRGBA16F;
}
else if (LayerFormatSettings.CompressionSettings == TC_Normalmap)
{
if(!bIsCompressionValid) FormatPerLayer[LayerIndex] = AndroidTexFormat::NamePOTERROR;
else if (FormatCategory == EAndroidTextureFormatCategory::DXT) FormatPerLayer[LayerIndex] = AndroidTexFormat::NameDXT5;
else if (FormatCategory == EAndroidTextureFormatCategory::ETC2) FormatPerLayer[LayerIndex] = AndroidTexFormat::NameETC2_RGB;
else bValidFormat = false;
}
else if (LayerFormatSettings.CompressionSettings == TC_Displacementmap)
{
FormatPerLayer[LayerIndex] = AndroidTexFormat::NameRGBA16F;
}
else if (LayerFormatSettings.CompressionSettings == TC_VectorDisplacementmap)
{
FormatPerLayer[LayerIndex] = AndroidTexFormat::NameBGRA8;
}
else if (LayerFormatSettings.CompressionSettings == TC_Grayscale)
{
FormatPerLayer[LayerIndex] = AndroidTexFormat::NameG8;
}
else if (LayerFormatSettings.CompressionSettings == TC_Alpha)
{
FormatPerLayer[LayerIndex] = AndroidTexFormat::NameG8;
}
else if (LayerFormatSettings.CompressionSettings == TC_DistanceFieldFont)
{
FormatPerLayer[LayerIndex] = AndroidTexFormat::NameG8;
}
else if (LayerFormatSettings.CompressionSettings == TC_HalfFloat)
{
FormatPerLayer[LayerIndex] = AndroidTexFormat::NameR16F;
}
else if (LayerFormatSettings.CompressionSettings == TC_BC7)
{
if (!bIsCompressionValid) FormatPerLayer[LayerIndex] = AndroidTexFormat::NamePOTERROR;
else if (FormatCategory == EAndroidTextureFormatCategory::DXT) FormatPerLayer[LayerIndex] = AndroidTexFormat::NameDXT5;
else if (FormatCategory == EAndroidTextureFormatCategory::ETC2) FormatPerLayer[LayerIndex] = AndroidTexFormat::NameAutoETC2;
else bValidFormat = false;
}
else if (LayerFormatSettings.CompressionNoAlpha)
{
if (!bIsCompressionValid) FormatPerLayer[LayerIndex] = AndroidTexFormat::NamePOTERROR;
else if (FormatCategory == EAndroidTextureFormatCategory::DXT) FormatPerLayer[LayerIndex] = AndroidTexFormat::NameDXT1;
else if (FormatCategory == EAndroidTextureFormatCategory::ETC2) FormatPerLayer[LayerIndex] = AndroidTexFormat::NameETC2_RGB;
else bValidFormat = false;
}
else if (InTexture->bDitherMipMapAlpha)
{
if (!bIsCompressionValid) FormatPerLayer[LayerIndex] = AndroidTexFormat::NamePOTERROR;
else if (FormatCategory == EAndroidTextureFormatCategory::DXT) FormatPerLayer[LayerIndex] = AndroidTexFormat::NameDXT5;
else if (FormatCategory == EAndroidTextureFormatCategory::ETC2) FormatPerLayer[LayerIndex] = AndroidTexFormat::NameAutoETC2;
else bValidFormat = false;
}
else
{
if (!bIsCompressionValid) FormatPerLayer[LayerIndex] = AndroidTexFormat::NamePOTERROR;
else if (FormatCategory == EAndroidTextureFormatCategory::DXT) FormatPerLayer[LayerIndex] = AndroidTexFormat::NameAutoDXT;
else if (FormatCategory == EAndroidTextureFormatCategory::ETC2) FormatPerLayer[LayerIndex] = AndroidTexFormat::NameAutoETC2;
else bValidFormat = false;
}
}
if (bValidFormat)
{
OutFormats.AddUnique(FormatPerLayer);
}
}
#endif // WITH_EDITOR
}
FName FAndroidTargetPlatform::FinalizeVirtualTextureLayerFormat(FName Format) const
{
#if WITH_EDITOR
// Remap non-ETC variants to ETC
const static FName ETCRemap[][2] =
{
{ { FName(TEXT("ASTC_RGB")) }, { AndroidTexFormat::NameETC2_RGB } },
{ { FName(TEXT("ASTC_RGBA")) }, { AndroidTexFormat::NameETC2_RGBA } },
{ { FName(TEXT("ASTC_RGBAuto")) }, { AndroidTexFormat::NameAutoETC2 } },
{ { FName(TEXT("ASTC_NormalAG")) }, { AndroidTexFormat::NameETC2_RGB } },
{ { FName(TEXT("ASTC_NormalRG")) }, { AndroidTexFormat::NameETC2_RGB } },
{ { AndroidTexFormat::NameDXT1 }, { AndroidTexFormat::NameETC2_RGB } },
{ { AndroidTexFormat::NameDXT5 }, { AndroidTexFormat::NameAutoETC2 } },
{ { AndroidTexFormat::NameAutoDXT }, { AndroidTexFormat::NameAutoETC2 } }
};
for (int32 RemapIndex = 0; RemapIndex < UE_ARRAY_COUNT(ETCRemap); RemapIndex++)
{
if (ETCRemap[RemapIndex][0] == Format)
{
return ETCRemap[RemapIndex][1];
}
}
#endif
return Format;
}
void FAndroidTargetPlatform::GetAllTextureFormats(TArray<FName>& OutFormats) const
{
OutFormats.Add(AndroidTexFormat::NameG8);
OutFormats.Add(AndroidTexFormat::NameRGBA16F);
OutFormats.Add(AndroidTexFormat::NameBGRA8);
OutFormats.Add(AndroidTexFormat::NameRGBA16F);
OutFormats.Add(AndroidTexFormat::NameRGBA16F);
OutFormats.Add(AndroidTexFormat::NameBGRA8);
OutFormats.Add(AndroidTexFormat::NameG8);
OutFormats.Add(AndroidTexFormat::NameG8);
OutFormats.Add(AndroidTexFormat::NameG8);
OutFormats.Add(AndroidTexFormat::NameR16F);
auto AddAllTextureFormatIfSupports = [=, &OutFormats](bool bIsNonPOT)
{
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoDXT, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameDXT1, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameDXT5, OutFormats, bIsNonPOT);
AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats, bIsNonPOT);
};
AddAllTextureFormatIfSupports(true);
AddAllTextureFormatIfSupports(false);
}
void FAndroidTargetPlatform::GetReflectionCaptureFormats( TArray<FName>& OutFormats ) const
{
static auto* MobileShadingPathCvar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Mobile.ShadingPath"));
const bool bMobileDeferredShading = (MobileShadingPathCvar->GetValueOnAnyThread() == 1);
if (SupportsVulkanSM5() || bMobileDeferredShading)
{
// use Full HDR with SM5 and Mobile Deferred
OutFormats.Add(FName(TEXT("FullHDR")));
}
// always emit encoded
OutFormats.Add(FName(TEXT("EncodedHDR")));
}
const UTextureLODSettings& FAndroidTargetPlatform::GetTextureLODSettings() const
{
return *TextureLODSettings;
}
FName FAndroidTargetPlatform::GetWaveFormat( const class USoundWave* Wave ) const
{
static const FName NAME_ADPCM(TEXT("ADPCM"));
static const FName NAME_OGG(TEXT("OGG"));
static const FName NAME_BINKA(TEXT("BINKA"));
static bool bFormatRead = false;
static FName NAME_FORMAT;
if (!bFormatRead)
{
bFormatRead = true;
FName AudioSetting;
{
FString AudioSettingStr;
if (!GConfig->GetString(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("AndroidAudio"), AudioSettingStr, GEngineIni))
{
AudioSetting = *AudioSettingStr;
}
}
#if WITH_OGGVORBIS
if (AudioSetting == NAME_OGG || AudioSetting == NAME_None)
{
NAME_FORMAT = NAME_OGG;
}
#else
if (AudioSetting == NAME_OGG)
{
UE_LOG(LogAudio, Error, TEXT("Attemped to select Ogg Vorbis encoding when the cooker is built without Ogg Vorbis support."));
}
#endif
else
{
// Otherwise return ADPCM as it'll either be option '2' or 'default' depending on WITH_OGGVORBIS config
NAME_FORMAT = NAME_ADPCM;
}
}
if (Wave->bUseBinkAudio)
{
return NAME_BINKA;
}
if (Wave->IsSeekableStreaming())
{
return NAME_ADPCM;
}
return NAME_FORMAT;
}
void FAndroidTargetPlatform::GetAllWaveFormats(TArray<FName>& OutFormats) const
{
static const FName NAME_OGG(TEXT("OGG"));
static const FName NAME_ADPCM(TEXT("ADPCM"));
static const FName NAME_BINKA(TEXT("BINKA"));
OutFormats.Add(NAME_BINKA);
OutFormats.Add(NAME_OGG);
OutFormats.Add(NAME_ADPCM);
}
#endif //WITH_ENGINE
bool FAndroidTargetPlatform::SupportsVariants() const
{
return true;
}
/* FAndroidTargetPlatform implementation
*****************************************************************************/
void FAndroidTargetPlatform::AddTextureFormatIfSupports( FName Format, TArray<FName>& OutFormats, bool bIsCompressedNonPOT ) const
{
if (SupportsTextureFormat(Format))
{
if (bIsCompressedNonPOT && SupportsCompressedNonPOT() == false)
{
OutFormats.Add(AndroidTexFormat::NamePOTERROR);
}
else
{
OutFormats.Add(Format);
}
}
}
void FAndroidTargetPlatform::InitializeDeviceDetection()
{
DeviceDetection = FModuleManager::LoadModuleChecked<IAndroidDeviceDetectionModule>("AndroidDeviceDetection").GetAndroidDeviceDetection();
DeviceDetection->Initialize(TEXT("ANDROID_HOME"),
#if PLATFORM_WINDOWS
TEXT("platform-tools\\adb.exe"),
#else
TEXT("platform-tools/adb"),
#endif
TEXT("shell getprop"), true);
}
bool FAndroidTargetPlatform::ShouldExpandTo32Bit(const uint16* Indices, const int32 NumIndices) const
{
bool bIsMaliBugIndex = false;
const uint16 MaliBugIndexMaxDiff = 16;
uint16 LastIndex = Indices[0];
for (int32 i = 1; i < NumIndices; ++i)
{
uint16 CurrentIndex = Indices[i];
if ((FMath::Abs(LastIndex - CurrentIndex) > MaliBugIndexMaxDiff))
{
bIsMaliBugIndex = true;
break;
}
else
{
LastIndex = CurrentIndex;
}
}
return bIsMaliBugIndex;
}
/* FAndroidTargetPlatform callbacks
*****************************************************************************/
bool FAndroidTargetPlatform::HandleTicker( float DeltaTime )
{
QUICK_SCOPE_CYCLE_COUNTER(STAT_FAndroidTargetPlatform_HandleTicker);
if (DeviceDetection == nullptr)
{
InitializeDeviceDetection();
checkf(DeviceDetection != nullptr, TEXT("A target platform didn't create a device detection object in InitializeDeviceDetection()!"));
}
TArray<FString> ConnectedDeviceIds;
{
FScopeLock ScopeLock(DeviceDetection->GetDeviceMapLock());
auto DeviceIt = DeviceDetection->GetDeviceMap().CreateConstIterator();
for (; DeviceIt; ++DeviceIt)
{
ConnectedDeviceIds.Add(DeviceIt.Key());
const FAndroidDeviceInfo& DeviceInfo = DeviceIt.Value();
// see if this device is already known
if (Devices.Contains(DeviceIt.Key()))
{
FAndroidTargetDevicePtr TestDevice = Devices[DeviceIt.Key()];
// ignore if authorization didn't change
if (DeviceInfo.bAuthorizedDevice == TestDevice->IsAuthorized())
{
continue;
}
// remove it to add again
TestDevice->SetConnected(false);
Devices.Remove(DeviceIt.Key());
OnDeviceLost().Broadcast(TestDevice.ToSharedRef());
}
// check if this platform is supported by the extensions and version
if (!SupportedByExtensionsString(DeviceInfo.GLESExtensions, DeviceInfo.GLESVersion))
{
continue;
}
// create target device
FAndroidTargetDevicePtr& Device = Devices.Add(DeviceInfo.SerialNumber);
Device = CreateTargetDevice(*this, DeviceInfo.SerialNumber, GetAndroidVariantName());
Device->SetConnected(true);
Device->SetModel(DeviceInfo.Model);
Device->SetDeviceName(DeviceInfo.DeviceName);
Device->SetAuthorized(DeviceInfo.bAuthorizedDevice);
Device->SetVersions(DeviceInfo.SDKVersion, DeviceInfo.HumanAndroidVersion);
OnDeviceDiscovered().Broadcast(Device.ToSharedRef());
}
}
// remove disconnected devices
for (auto Iter = Devices.CreateIterator(); Iter; ++Iter)
{
if (!ConnectedDeviceIds.Contains(Iter.Key()))
{
FAndroidTargetDevicePtr RemovedDevice = Iter.Value();
RemovedDevice->SetConnected(false);
Iter.RemoveCurrent();
OnDeviceLost().Broadcast(RemovedDevice.ToSharedRef());
}
}
return true;
}
FAndroidTargetDeviceRef FAndroidTargetPlatform::CreateNewDevice(const FAndroidDeviceInfo &DeviceInfo)
{
return MakeShareable(new FAndroidTargetDevice(*this, DeviceInfo.SerialNumber, GetAndroidVariantName()));
}
#undef LOCTEXT_NAMESPACE