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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156 [CL 16163576 by aurel cordonnier in ue5-main branch]
913 lines
29 KiB
C++
913 lines
29 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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AndroidDeviceDetectionModule.cpp: Implements the FAndroidDeviceDetectionModule class.
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=============================================================================*/
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#include "CoreTypes.h"
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#include "HAL/UnrealMemory.h"
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "Containers/StringConv.h"
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#include "Containers/Map.h"
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#include "GenericPlatform/GenericPlatformStackWalk.h"
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#include "HAL/PlatformProcess.h"
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#include "Logging/LogMacros.h"
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#include "HAL/FileManager.h"
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#include "Misc/Parse.h"
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#include "Misc/Paths.h"
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#include "HAL/Runnable.h"
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#include "HAL/RunnableThread.h"
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#include "HAL/ThreadSafeCounter.h"
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#include "Misc/ScopeLock.h"
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#include "Modules/ModuleManager.h"
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#include "Interfaces/IAndroidDeviceDetection.h"
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#include "Interfaces/IAndroidDeviceDetectionModule.h"
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#include "ITcpMessagingModule.h"
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#include "PIEPreviewDeviceSpecification.h"
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#include "JsonObjectConverter.h"
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#include "Dom/JsonObject.h"
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#include "Misc/FileHelper.h"
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#include "Misc/MessageDialog.h"
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#if WITH_EDITOR
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#include "PIEPreviewDeviceProfileSelectorModule.h"
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#include "IDesktopPlatform.h"
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#include "DesktopPlatformModule.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "EditorStyleSet.h"
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#endif
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#define LOCTEXT_NAMESPACE "FAndroidDeviceDetectionModule"
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DEFINE_LOG_CATEGORY_STATIC(AndroidDeviceDetectionLog, Log, All);
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class FAndroidDeviceDetectionRunnable : public FRunnable
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{
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public:
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FAndroidDeviceDetectionRunnable(TMap<FString,FAndroidDeviceInfo>& InDeviceMap, FCriticalSection* InDeviceMapLock, FCriticalSection* InADBPathCheckLock) :
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StopTaskCounter(0),
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DeviceMap(InDeviceMap),
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DeviceMapLock(InDeviceMapLock),
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ADBPathCheckLock(InADBPathCheckLock),
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HasADBPath(false),
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ForceCheck(false)
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{
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TcpMessagingModule = FModuleManager::LoadModulePtr<ITcpMessagingModule>("TcpMessaging");
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}
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public:
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// FRunnable interface.
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virtual bool Init(void)
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{
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return true;
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}
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virtual void Exit(void)
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{
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}
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virtual void Stop(void)
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{
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StopTaskCounter.Increment();
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}
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virtual uint32 Run(void)
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{
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int LoopCount = 10;
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while (StopTaskCounter.GetValue() == 0)
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{
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// query every 10 seconds
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if (LoopCount++ >= 10 || ForceCheck)
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{
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// Make sure we have an ADB path before checking
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FScopeLock PathLock(ADBPathCheckLock);
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if (HasADBPath)
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QueryConnectedDevices();
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LoopCount = 0;
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ForceCheck = false;
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}
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FPlatformProcess::Sleep(1.0f);
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}
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return 0;
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}
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void UpdateADBPath(FString &InADBPath, FString& InGetPropCommand, bool InbGetExtensionsViaSurfaceFlinger, bool InbForLumin)
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{
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ADBPath = InADBPath;
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GetPropCommand = InGetPropCommand;
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bGetExtensionsViaSurfaceFlinger = InbGetExtensionsViaSurfaceFlinger;
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bForLumin = InbForLumin;
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HasADBPath = !ADBPath.IsEmpty();
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// Force a check next time we go around otherwise it can take over 10sec to find devices
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ForceCheck = HasADBPath;
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// If we have no path then clean the existing devices out
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if (!HasADBPath && DeviceMap.Num() > 0)
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{
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DeviceMap.Reset();
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}
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}
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private:
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bool ExecuteAdbCommand( const FString& CommandLine, FString* OutStdOut, FString* OutStdErr ) const
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{
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// execute the command
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int32 ReturnCode;
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FString DefaultError;
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// make sure there's a place for error output to go if the caller specified nullptr
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if (!OutStdErr)
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{
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OutStdErr = &DefaultError;
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}
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if (FPaths::FileExists(*ADBPath))
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{
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FPlatformProcess::ExecProcess(*ADBPath, *CommandLine, &ReturnCode, OutStdOut, OutStdErr);
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if (ReturnCode != 0)
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{
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FPlatformMisc::LowLevelOutputDebugStringf(TEXT("The Android SDK command '%s' failed to run. Return code: %d, Error: %s\n"), *CommandLine, ReturnCode, **OutStdErr);
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return false;
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}
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}
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return true;
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}
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// searches for 'DPIString' and
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int32 ExtractDPI(const FString& SurfaceFlingerOutput, const FString& DPIString)
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{
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int32 FoundDpi = INDEX_NONE;
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int32 DpiIndex = SurfaceFlingerOutput.Find(DPIString);
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if (DpiIndex != INDEX_NONE)
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{
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int32 StartIndex = INDEX_NONE;
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for (int32 i = DpiIndex; i < SurfaceFlingerOutput.Len(); ++i)
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{
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// if we somehow hit a line break character something went wrong and no digits were found on this line
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// we don't want to search the SurfaceFlinger feed so exit now
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if (FChar::IsLinebreak(SurfaceFlingerOutput[i]))
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{
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break;
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}
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// search for the first digit aka the beginning of the DPI value
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if (StartIndex == INDEX_NONE && FChar::IsDigit(SurfaceFlingerOutput[i]))
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{
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StartIndex = i;
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}
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// if we hit some non-numeric character extract the number and exit
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else if (StartIndex != INDEX_NONE && !FChar::IsDigit(SurfaceFlingerOutput[i]))
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{
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FString str = SurfaceFlingerOutput.Mid(StartIndex, i - StartIndex);
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FoundDpi = FCString::Atoi(*str);
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break;
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}
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}
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}
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return FoundDpi;
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}
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// retrieve the string between 'InOutStartIndex' and the start position of the next 'Token' substring
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// the white spaces of the resulting string are trimmed out at both ends
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FString ExtractNextToken(int32& InOutStartIndex, const FString& SurfaceFlingerOutput, const FString& Token)
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{
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FString OutString;
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int32 StartIndex = InOutStartIndex;
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int32 EndIndex = SurfaceFlingerOutput.Find(Token, ESearchCase::IgnoreCase, ESearchDir::FromStart, StartIndex);
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if (EndIndex != INDEX_NONE)
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{
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InOutStartIndex = EndIndex + 1;
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// the index should point to the position before the token start
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--EndIndex;
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for (int32 i = StartIndex; i < EndIndex; ++i)
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{
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if (!FChar::IsWhitespace(SurfaceFlingerOutput[i]))
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{
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StartIndex = i;
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break;
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}
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}
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for (int32 i = EndIndex; i > StartIndex; --i)
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{
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if (!FChar::IsWhitespace(SurfaceFlingerOutput[i]))
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{
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EndIndex = i;
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break;
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}
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}
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OutString = SurfaceFlingerOutput.Mid(StartIndex, FMath::Max(0, EndIndex - StartIndex + 1));
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}
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return OutString;
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}
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void ExtractGPUInfo(FString& outGLVersion, FString& outGPUFamily, const FString& SurfaceFlingerOutput)
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{
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int32 FoundDpi = INDEX_NONE;
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int32 LineIndex = SurfaceFlingerOutput.Find(TEXT("GLES:"));
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if (LineIndex != INDEX_NONE)
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{
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int32 StartIndex = SurfaceFlingerOutput.Find(TEXT(":"), ESearchCase::IgnoreCase, ESearchDir::FromStart, LineIndex);
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if (StartIndex != INDEX_NONE)
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{
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++StartIndex;
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FString GPUVendorString = ExtractNextToken(StartIndex, SurfaceFlingerOutput, TEXT(","));
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outGPUFamily = ExtractNextToken(StartIndex, SurfaceFlingerOutput, TEXT(","));
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outGLVersion = ExtractNextToken(StartIndex, SurfaceFlingerOutput, TEXT("\n"));
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}
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}
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}
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void QueryConnectedDevices()
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{
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// grab the list of devices via adb
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FString StdOut;
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if (!ExecuteAdbCommand(TEXT("devices -l"), &StdOut, nullptr))
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{
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return;
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}
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// separate out each line
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TArray<FString> DeviceStrings;
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StdOut = StdOut.Replace(TEXT("\r"), TEXT("\n"));
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StdOut.ParseIntoArray(DeviceStrings, TEXT("\n"), true);
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// list of any existing port forwardings, filled in when we find a device we need to add.
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TArray<FString> PortForwardings;
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// a list containing all devices found this time, so we can remove anything not in this list
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TArray<FString> CurrentlyConnectedDevices;
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for (int32 StringIndex = 0; StringIndex < DeviceStrings.Num(); ++StringIndex)
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{
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const FString& DeviceString = DeviceStrings[StringIndex];
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// skip over non-device lines
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if (DeviceString.StartsWith("* ") || DeviceString.StartsWith("List "))
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{
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continue;
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}
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// grab the device serial number
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int32 TabIndex;
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// use either tab or space as separator
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if (!DeviceString.FindChar(TCHAR('\t'), TabIndex))
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{
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if (!DeviceString.FindChar(TCHAR(' '), TabIndex))
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{
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continue;
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}
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}
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FAndroidDeviceInfo NewDeviceInfo;
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NewDeviceInfo.SerialNumber = DeviceString.Left(TabIndex);
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const FString DeviceState = DeviceString.Mid(TabIndex + 1).TrimStart();
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NewDeviceInfo.bAuthorizedDevice = DeviceState != TEXT("unauthorized");
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if (bForLumin)
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{
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// 'mldb oobestaus' is deprecated. 'mldb ps' gives us similar functionality for checking device readiness to some extent.
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const FString OobeCommand = FString::Printf(TEXT("-s %s ps"), *NewDeviceInfo.SerialNumber);
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FString OobeStatus;
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NewDeviceInfo.bAuthorizedDevice = ExecuteAdbCommand(*OobeCommand, &OobeStatus, nullptr);
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if (DeviceMap.Contains(NewDeviceInfo.SerialNumber))
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{
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if (DeviceMap[NewDeviceInfo.SerialNumber].bAuthorizedDevice != NewDeviceInfo.bAuthorizedDevice)
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{
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// if this device is already in the connected list but authorization has changed, remove it.
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// it will be added in the next query which will allow UI to refresh properly.
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continue;
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}
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}
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}
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// add it to our list of currently connected devices
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CurrentlyConnectedDevices.Add(NewDeviceInfo.SerialNumber);
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// move on to next device if this one is already a known device that has either already been authorized or the authorization
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// status has not changed
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if (DeviceMap.Contains(NewDeviceInfo.SerialNumber) &&
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(DeviceMap[NewDeviceInfo.SerialNumber].bAuthorizedDevice == NewDeviceInfo.bAuthorizedDevice))
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{
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continue;
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}
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if (!NewDeviceInfo.bAuthorizedDevice && !bForLumin)
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{
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//note: AndroidTargetDevice::GetName() does not fetch this value, do not rely on this
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NewDeviceInfo.DeviceName = TEXT("Unauthorized - enable USB debugging");
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}
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else
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{
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// grab the Lumin/Android version
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const FString AndroidVersionCommand = bForLumin ? FString::Printf(TEXT("%s ro.build.id"), *GetPropCommand) :
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FString::Printf(TEXT("-s %s %s ro.build.version.release"), *NewDeviceInfo.SerialNumber, *GetPropCommand);
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if (!ExecuteAdbCommand(*AndroidVersionCommand, &NewDeviceInfo.HumanAndroidVersion, nullptr))
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{
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continue;
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}
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NewDeviceInfo.HumanAndroidVersion = NewDeviceInfo.HumanAndroidVersion.Replace(TEXT("\r"), TEXT("")).Replace(TEXT("\n"), TEXT(""));
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NewDeviceInfo.HumanAndroidVersion.TrimStartAndEndInline();
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// grab the Android SDK version
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const FString SDKVersionCommand = FString::Printf(TEXT("-s %s %s ro.build.version.sdk"), *NewDeviceInfo.SerialNumber, *GetPropCommand);
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FString SDKVersionString;
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if (!ExecuteAdbCommand(*SDKVersionCommand, &SDKVersionString, nullptr))
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{
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continue;
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}
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NewDeviceInfo.SDKVersion = FCString::Atoi(*SDKVersionString);
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if (NewDeviceInfo.SDKVersion <= 0)
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{
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NewDeviceInfo.SDKVersion = INDEX_NONE;
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}
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if (bGetExtensionsViaSurfaceFlinger)
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{
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// get the GL extensions string (and a bunch of other stuff)
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const FString ExtensionsCommand = FString::Printf(TEXT("-s %s shell dumpsys SurfaceFlinger"), *NewDeviceInfo.SerialNumber);
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if (!ExecuteAdbCommand(*ExtensionsCommand, &NewDeviceInfo.GLESExtensions, nullptr))
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{
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continue;
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}
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// extract DPI information
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int32 XDpi = ExtractDPI(NewDeviceInfo.GLESExtensions, TEXT("x-dpi"));
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int32 YDpi = ExtractDPI(NewDeviceInfo.GLESExtensions, TEXT("y-dpi"));
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if (XDpi != INDEX_NONE && YDpi != INDEX_NONE)
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{
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NewDeviceInfo.DeviceDPI = (XDpi + YDpi) / 2;
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}
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// extract OpenGL version and GPU family name
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ExtractGPUInfo(NewDeviceInfo.OpenGLVersionString, NewDeviceInfo.GPUFamilyString, NewDeviceInfo.GLESExtensions);
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}
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// grab device brand
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{
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FString ExecCommand = FString::Printf(TEXT("-s %s %s ro.product.brand"), *NewDeviceInfo.SerialNumber, *GetPropCommand);
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FString RoProductBrand;
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ExecuteAdbCommand(*ExecCommand, &RoProductBrand, nullptr);
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const TCHAR* Ptr = *RoProductBrand;
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FParse::Line(&Ptr, NewDeviceInfo.DeviceBrand);
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}
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// grab screen resolution
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{
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FString ResolutionString;
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const FString ExecCommand = FString::Printf(TEXT("-s %s shell wm size"), *NewDeviceInfo.SerialNumber);
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if (ExecuteAdbCommand(*ExecCommand, &ResolutionString, nullptr))
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{
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bool bFoundResX = false;
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int32 StartIndex = INDEX_NONE;
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for (int32 Index = 0; Index < ResolutionString.Len(); ++Index)
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{
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if (StartIndex == INDEX_NONE && FChar::IsDigit(ResolutionString[Index]))
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{
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StartIndex = Index;
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}
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else if (StartIndex != INDEX_NONE && !FChar::IsDigit(ResolutionString[Index]))
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{
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FString str = ResolutionString.Mid(StartIndex, Index - StartIndex);
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if (bFoundResX)
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{
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NewDeviceInfo.ResolutionY = FCString::Atoi(*str);
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break;
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}
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else
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{
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NewDeviceInfo.ResolutionX = FCString::Atoi(*str);
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bFoundResX = true;
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StartIndex = INDEX_NONE;
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}
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}
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}
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}
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}
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// grab the GL ES version
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FString GLESVersionString;
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const FString GLVersionCommand = FString::Printf(TEXT("-s %s %s ro.opengles.version"), *NewDeviceInfo.SerialNumber, *GetPropCommand);
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if (!ExecuteAdbCommand(*GLVersionCommand, &GLESVersionString, nullptr))
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{
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continue;
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}
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NewDeviceInfo.GLESVersion = FCString::Atoi(*GLESVersionString);
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// parse the device model
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FParse::Value(*DeviceString, TEXT("model:"), NewDeviceInfo.Model);
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if (NewDeviceInfo.Model.IsEmpty())
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{
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FString ModelCommand = FString::Printf(TEXT("-s %s %s ro.product.model"), *NewDeviceInfo.SerialNumber, *GetPropCommand);
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FString RoProductModel;
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ExecuteAdbCommand(*ModelCommand, &RoProductModel, nullptr);
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const TCHAR* Ptr = *RoProductModel;
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FParse::Line(&Ptr, NewDeviceInfo.Model);
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}
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// parse the device name
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FParse::Value(*DeviceString, TEXT("device:"), NewDeviceInfo.DeviceName);
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if (NewDeviceInfo.DeviceName.IsEmpty())
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{
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FString DeviceCommand = FString::Printf(TEXT("-s %s %s ro.product.device"), *NewDeviceInfo.SerialNumber, *GetPropCommand);
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FString RoProductDevice;
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ExecuteAdbCommand(*DeviceCommand, &RoProductDevice, nullptr);
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const TCHAR* Ptr = *RoProductDevice;
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FParse::Line(&Ptr, NewDeviceInfo.DeviceName);
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}
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// establish port forwarding if we're doing messaging
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if (TcpMessagingModule != nullptr)
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{
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// fill in the port forwarding array if needed
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if (PortForwardings.Num() == 0)
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{
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FString ForwardList;
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if (ExecuteAdbCommand(TEXT("forward --list"), &ForwardList, nullptr))
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{
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ForwardList = ForwardList.Replace(TEXT("\r"), TEXT("\n"));
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ForwardList.ParseIntoArray(PortForwardings, TEXT("\n"), true);
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}
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}
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// check if this device already has port forwarding enabled for message bus, eg from another editor session
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for (FString& FwdString : PortForwardings)
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{
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const TCHAR* Ptr = *FwdString;
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FString FwdSerialNumber, FwdHostPortString, FwdDevicePortString;
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uint16 FwdHostPort, FwdDevicePort;
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if (FParse::Token(Ptr, FwdSerialNumber, false) && FwdSerialNumber == NewDeviceInfo.SerialNumber &&
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FParse::Token(Ptr, FwdHostPortString, false) && FParse::Value(*FwdHostPortString, TEXT("tcp:"), FwdHostPort) &&
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FParse::Token(Ptr, FwdDevicePortString, false) && FParse::Value(*FwdDevicePortString, TEXT("tcp:"), FwdDevicePort) && FwdDevicePort == 6666)
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{
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NewDeviceInfo.HostMessageBusPort = FwdHostPort;
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break;
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}
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}
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// if not, setup TCP port forwarding for message bus on first available TCP port above 6666
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if (NewDeviceInfo.HostMessageBusPort == 0)
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{
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uint16 HostMessageBusPort = 6666;
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bool bFoundPort;
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do
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{
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bFoundPort = true;
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for (auto It = DeviceMap.CreateConstIterator(); It; ++It)
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{
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if (HostMessageBusPort == It.Value().HostMessageBusPort)
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{
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bFoundPort = false;
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HostMessageBusPort++;
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break;
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}
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}
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} while (!bFoundPort);
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FString DeviceCommand = FString::Printf(TEXT("-s %s forward tcp:%d tcp:6666"), *NewDeviceInfo.SerialNumber, HostMessageBusPort);
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ExecuteAdbCommand(*DeviceCommand, nullptr, nullptr);
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NewDeviceInfo.HostMessageBusPort = HostMessageBusPort;
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}
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TcpMessagingModule->AddOutgoingConnection(FString::Printf(TEXT("127.0.0.1:%d"), NewDeviceInfo.HostMessageBusPort));
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}
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// Add reverse port forwarding
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uint16 ReversePortMappings[] = {
|
|
41899, // Network file server, DEFAULT_TCP_FILE_SERVING_PORT in NetworkMessage.h
|
|
1980, // Unreal Insights data collection, TraceInsightsModule.cpp
|
|
0 // end of list
|
|
};
|
|
|
|
for (int32 Idx=0; ReversePortMappings[Idx] > 0; Idx++)
|
|
{
|
|
FString DeviceCommand = FString::Printf(TEXT("-s %s reverse tcp:%d tcp:%d"), *NewDeviceInfo.SerialNumber, ReversePortMappings[Idx], ReversePortMappings[Idx]);
|
|
// It doesn't really matter if a mapping already exists. There is no listening local port so no contention between multiple editor instances
|
|
ExecuteAdbCommand(*DeviceCommand, nullptr, nullptr);
|
|
}
|
|
}
|
|
|
|
// add the device to the map
|
|
{
|
|
FScopeLock ScopeLock(DeviceMapLock);
|
|
|
|
FAndroidDeviceInfo& SavedDeviceInfo = DeviceMap.Add(NewDeviceInfo.SerialNumber);
|
|
SavedDeviceInfo = NewDeviceInfo;
|
|
}
|
|
}
|
|
|
|
// loop through the previously connected devices list and remove any that aren't still connected from the updated DeviceMap
|
|
TArray<FString> DevicesToRemove;
|
|
|
|
for (auto It = DeviceMap.CreateConstIterator(); It; ++It)
|
|
{
|
|
if (!CurrentlyConnectedDevices.Contains(It.Key()))
|
|
{
|
|
if (TcpMessagingModule && It.Value().HostMessageBusPort != 0)
|
|
{
|
|
TcpMessagingModule->RemoveOutgoingConnection(FString::Printf(TEXT("127.0.0.1:%d"), It.Value().HostMessageBusPort));
|
|
}
|
|
|
|
DevicesToRemove.Add(It.Key());
|
|
}
|
|
}
|
|
|
|
{
|
|
// enter the critical section and remove the devices from the map
|
|
FScopeLock ScopeLock(DeviceMapLock);
|
|
|
|
for (auto It = DevicesToRemove.CreateConstIterator(); It; ++It)
|
|
{
|
|
DeviceMap.Remove(*It);
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
|
|
// path to the adb command
|
|
FString ADBPath;
|
|
FString GetPropCommand;
|
|
bool bGetExtensionsViaSurfaceFlinger;
|
|
bool bForLumin;
|
|
|
|
// > 0 if we've been asked to abort work in progress at the next opportunity
|
|
FThreadSafeCounter StopTaskCounter;
|
|
|
|
TMap<FString,FAndroidDeviceInfo>& DeviceMap;
|
|
FCriticalSection* DeviceMapLock;
|
|
|
|
FCriticalSection* ADBPathCheckLock;
|
|
bool HasADBPath;
|
|
bool ForceCheck;
|
|
|
|
ITcpMessagingModule* TcpMessagingModule;
|
|
};
|
|
|
|
class FAndroidDeviceDetection : public IAndroidDeviceDetection
|
|
{
|
|
public:
|
|
|
|
FAndroidDeviceDetection()
|
|
: DetectionThread(nullptr)
|
|
, DetectionThreadRunnable(nullptr)
|
|
{
|
|
// create and fire off our device detection thread
|
|
DetectionThreadRunnable = new FAndroidDeviceDetectionRunnable(DeviceMap, &DeviceMapLock, &ADBPathCheckLock);
|
|
DetectionThread = FRunnableThread::Create(DetectionThreadRunnable, TEXT("FAndroidDeviceDetectionRunnable"));
|
|
|
|
#if WITH_EDITOR
|
|
// add some menu options just for Android
|
|
FPIEPreviewDeviceModule* PIEPreviewDeviceModule = FModuleManager::LoadModulePtr<FPIEPreviewDeviceModule>(TEXT("PIEPreviewDeviceProfileSelector"));
|
|
PIEPreviewDeviceModule->AddToDevicePreviewMenuDelegates.AddLambda([this](const FText& CategoryName, class FMenuBuilder& MenuBuilder)
|
|
{
|
|
if (CategoryName.CompareToCaseIgnored(FText::FromString(TEXT("Android"))) == 0)
|
|
{
|
|
CreatePIEPreviewMenu(MenuBuilder);
|
|
}
|
|
});
|
|
#endif
|
|
}
|
|
|
|
virtual ~FAndroidDeviceDetection()
|
|
{
|
|
#if WITH_EDITOR
|
|
FPIEPreviewDeviceModule* PIEPreviewDeviceModule = FModuleManager::GetModulePtr<FPIEPreviewDeviceModule>(TEXT("PIEPreviewDeviceProfileSelector"));
|
|
if (PIEPreviewDeviceModule != nullptr)
|
|
{
|
|
PIEPreviewDeviceModule->AddToDevicePreviewMenuDelegates.Remove(DelegateHandle);
|
|
}
|
|
#endif
|
|
|
|
if (DetectionThreadRunnable && DetectionThread)
|
|
{
|
|
DetectionThreadRunnable->Stop();
|
|
DetectionThread->WaitForCompletion();
|
|
}
|
|
}
|
|
|
|
virtual void Initialize(const TCHAR* InSDKDirectoryEnvVar, const TCHAR* InSDKRelativeExePath, const TCHAR* InGetPropCommand, bool InbGetExtensionsViaSurfaceFlinger, bool InbForLumin = false) override
|
|
{
|
|
SDKDirEnvVar = InSDKDirectoryEnvVar;
|
|
SDKRelativeExePath = InSDKRelativeExePath;
|
|
GetPropCommand = InGetPropCommand;
|
|
bGetExtensionsViaSurfaceFlinger = InbGetExtensionsViaSurfaceFlinger;
|
|
bForLumin = InbForLumin;
|
|
UpdateADBPath();
|
|
}
|
|
|
|
virtual const TMap<FString,FAndroidDeviceInfo>& GetDeviceMap() override
|
|
{
|
|
return DeviceMap;
|
|
}
|
|
|
|
virtual FCriticalSection* GetDeviceMapLock() override
|
|
{
|
|
return &DeviceMapLock;
|
|
}
|
|
|
|
virtual FString GetADBPath() override
|
|
{
|
|
FScopeLock PathUpdateLock(&ADBPathCheckLock);
|
|
return ADBPath;
|
|
}
|
|
|
|
virtual void UpdateADBPath() override
|
|
{
|
|
FScopeLock PathUpdateLock(&ADBPathCheckLock);
|
|
FString AndroidDirectory = FPlatformMisc::GetEnvironmentVariable(*SDKDirEnvVar);
|
|
|
|
ADBPath.Empty();
|
|
|
|
#if PLATFORM_MAC || PLATFORM_LINUX
|
|
if (AndroidDirectory.Len() == 0)
|
|
{
|
|
#if PLATFORM_LINUX
|
|
// didn't find ANDROID_HOME, so parse the .bashrc file on Linux
|
|
FArchive* FileReader = IFileManager::Get().CreateFileReader(*FString("~/.bashrc"));
|
|
#else
|
|
// didn't find ANDROID_HOME, so parse the .bash_profile file on MAC
|
|
FArchive* FileReader = IFileManager::Get().CreateFileReader(*FString([@"~/.bash_profile" stringByExpandingTildeInPath]));
|
|
#endif
|
|
if (FileReader)
|
|
{
|
|
const int64 FileSize = FileReader->TotalSize();
|
|
ANSICHAR* AnsiContents = (ANSICHAR*)FMemory::Malloc(FileSize + 1);
|
|
FileReader->Serialize(AnsiContents, FileSize);
|
|
FileReader->Close();
|
|
delete FileReader;
|
|
|
|
AnsiContents[FileSize] = 0;
|
|
TArray<FString> Lines;
|
|
FString(ANSI_TO_TCHAR(AnsiContents)).ParseIntoArrayLines(Lines);
|
|
FMemory::Free(AnsiContents);
|
|
|
|
for (int32 Index = Lines.Num()-1; Index >=0; Index--)
|
|
{
|
|
if (AndroidDirectory.Len() == 0 && Lines[Index].StartsWith(FString::Printf(TEXT("export %s="), *SDKDirEnvVar)))
|
|
{
|
|
FString Directory;
|
|
Lines[Index].Split(TEXT("="), NULL, &Directory);
|
|
Directory = Directory.Replace(TEXT("\""), TEXT(""));
|
|
AndroidDirectory = Directory;
|
|
setenv(TCHAR_TO_ANSI(*SDKDirEnvVar), TCHAR_TO_ANSI(*AndroidDirectory), 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (AndroidDirectory.Len() > 0)
|
|
{
|
|
ADBPath = FPaths::Combine(*AndroidDirectory, SDKRelativeExePath);
|
|
|
|
// if it doesn't exist then just clear the path as we might set it later
|
|
if (!FPaths::FileExists(*ADBPath))
|
|
{
|
|
ADBPath.Empty();
|
|
}
|
|
}
|
|
DetectionThreadRunnable->UpdateADBPath(ADBPath, GetPropCommand, bGetExtensionsViaSurfaceFlinger, bForLumin);
|
|
}
|
|
|
|
virtual void ExportDeviceProfile(const FString& OutPath, const FString& DeviceName) override
|
|
{
|
|
// instantiate an FPIEPreviewDeviceSpecifications instance and its values
|
|
FPIEPreviewDeviceSpecifications DeviceSpecs;
|
|
|
|
bool bOpenGL3x = false;
|
|
{
|
|
FScopeLock ExportLock(GetDeviceMapLock());
|
|
|
|
const FAndroidDeviceInfo* DeviceInfo = GetDeviceMap().Find(DeviceName);
|
|
if (DeviceInfo == nullptr)
|
|
{
|
|
FText TitleMessage = LOCTEXT("loc_ExportError_Title", "File export error.");
|
|
FMessageDialog::Open(EAppMsgType::Ok, EAppReturnType::Ok, LOCTEXT("loc_ExportError_Message", "Device disconnected!"), &TitleMessage);
|
|
return;
|
|
}
|
|
|
|
// generic values
|
|
DeviceSpecs.DevicePlatform = EPIEPreviewDeviceType::Android;
|
|
DeviceSpecs.ResolutionX = DeviceInfo->ResolutionX;
|
|
DeviceSpecs.ResolutionY = DeviceInfo->ResolutionY;
|
|
DeviceSpecs.ResolutionYImmersiveMode = 0;
|
|
DeviceSpecs.PPI = DeviceInfo->DeviceDPI;
|
|
DeviceSpecs.ScaleFactors = { 0.25f, 0.5f, 0.75f, 1.0f };
|
|
|
|
// Android specific values
|
|
DeviceSpecs.AndroidProperties.AndroidVersion = DeviceInfo->HumanAndroidVersion;
|
|
DeviceSpecs.AndroidProperties.DeviceModel = DeviceInfo->Model;
|
|
DeviceSpecs.AndroidProperties.DeviceMake = DeviceInfo->DeviceBrand;
|
|
DeviceSpecs.AndroidProperties.GLVersion = DeviceInfo->OpenGLVersionString;
|
|
DeviceSpecs.AndroidProperties.GPUFamily = DeviceInfo->GPUFamilyString;
|
|
DeviceSpecs.AndroidProperties.VulkanVersion = "0.0.0";
|
|
DeviceSpecs.AndroidProperties.UsingHoudini = false;
|
|
DeviceSpecs.AndroidProperties.VulkanAvailable = false;
|
|
|
|
// OpenGL ES 3.x
|
|
bOpenGL3x = DeviceInfo->OpenGLVersionString.Contains(TEXT("OpenGL ES 3"));
|
|
if (bOpenGL3x)
|
|
{
|
|
DeviceSpecs.AndroidProperties.GLES31RHIState.MaxTextureDimensions = 4096;
|
|
DeviceSpecs.AndroidProperties.GLES31RHIState.MaxShadowDepthBufferSizeX = 2048;
|
|
DeviceSpecs.AndroidProperties.GLES31RHIState.MaxShadowDepthBufferSizeY = 2048;
|
|
DeviceSpecs.AndroidProperties.GLES31RHIState.MaxCubeTextureDimensions = 2048;
|
|
DeviceSpecs.AndroidProperties.GLES31RHIState.SupportsRenderTargetFormat_PF_G8 = true;
|
|
DeviceSpecs.AndroidProperties.GLES31RHIState.SupportsRenderTargetFormat_PF_FloatRGBA = DeviceInfo->GLESExtensions.Contains(TEXT("GL_EXT_color_buffer_half_float"));
|
|
DeviceSpecs.AndroidProperties.GLES31RHIState.SupportsMultipleRenderTargets = true;
|
|
}
|
|
|
|
// OpenGL ES 2.0
|
|
UE_CLOG(!bOpenGL3x, LogCore, Fatal, TEXT("OpenGL ES 3 Required."));
|
|
} // FScopeLock ExportLock released
|
|
|
|
// create a JSon object from the above structure
|
|
TSharedPtr<FJsonObject> JsonObject = FJsonObjectConverter::UStructToJsonObject<FPIEPreviewDeviceSpecifications>(DeviceSpecs);
|
|
|
|
// remove IOS fields
|
|
JsonObject->RemoveField("IOSProperties");
|
|
|
|
// serialize the JSon object to string
|
|
FString OutputString;
|
|
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&OutputString);
|
|
FJsonSerializer::Serialize(JsonObject.ToSharedRef(), Writer);
|
|
|
|
// export file to disk
|
|
FFileHelper::SaveStringToFile(OutputString, *OutPath);
|
|
} // end of virtual void ExportDeviceProfile(...)
|
|
|
|
private:
|
|
|
|
// path to the adb command (local)
|
|
FString ADBPath;
|
|
|
|
FString SDKDirEnvVar;
|
|
FString SDKRelativeExePath;
|
|
FString GetPropCommand;
|
|
bool bGetExtensionsViaSurfaceFlinger;
|
|
bool bForLumin;
|
|
|
|
FRunnableThread* DetectionThread;
|
|
FAndroidDeviceDetectionRunnable* DetectionThreadRunnable;
|
|
|
|
TMap<FString,FAndroidDeviceInfo> DeviceMap;
|
|
FCriticalSection DeviceMapLock;
|
|
FCriticalSection ADBPathCheckLock;
|
|
|
|
|
|
#if WITH_EDITOR
|
|
FDelegateHandle DelegateHandle;
|
|
|
|
// function will enumerate available Android devices that can export their profile to a json file
|
|
// called (below) from AddAndroidConfigExportMenu()
|
|
void AddAndroidConfigExportSubMenus(FMenuBuilder& InMenuBuilder)
|
|
{
|
|
TMap<FString, FAndroidDeviceInfo> AndroidDeviceMap;
|
|
|
|
// lock device map and copy its contents
|
|
{
|
|
FCriticalSection* DeviceLock = GetDeviceMapLock();
|
|
FScopeLock Lock(DeviceLock);
|
|
AndroidDeviceMap = GetDeviceMap();
|
|
}
|
|
|
|
for (auto& Pair : AndroidDeviceMap)
|
|
{
|
|
FAndroidDeviceInfo& DeviceInfo = Pair.Value;
|
|
|
|
FString ModelName = DeviceInfo.Model + TEXT("[") + DeviceInfo.DeviceBrand + TEXT("]");
|
|
|
|
// lambda function called to open the save dialog and trigger device export
|
|
auto LambdaSaveConfigFile = [DeviceName = Pair.Key, DefaultFileName = ModelName, this]()
|
|
{
|
|
TArray<FString> OutputFileName;
|
|
FString DefaultFolder = FPaths::EngineContentDir() + TEXT("Editor/PIEPreviewDeviceSpecs/Android/");
|
|
|
|
bool bResult = FDesktopPlatformModule::Get()->SaveFileDialog(
|
|
FSlateApplication::Get().FindBestParentWindowHandleForDialogs(nullptr),
|
|
LOCTEXT("PackagePluginDialogTitle", "Save platform configuration...").ToString(),
|
|
DefaultFolder,
|
|
DefaultFileName,
|
|
TEXT("Json config file (*.json)|*.json"),
|
|
0,
|
|
OutputFileName);
|
|
|
|
if (bResult && OutputFileName.Num())
|
|
{
|
|
ExportDeviceProfile(OutputFileName[0], DeviceName);
|
|
}
|
|
};
|
|
|
|
InMenuBuilder.AddMenuEntry(
|
|
FText::FromString(ModelName),
|
|
FText(),
|
|
FSlateIcon(FEditorStyle::GetStyleSetName(), "AssetEditor.SaveAsset"),
|
|
FUIAction(FExecuteAction::CreateLambda(LambdaSaveConfigFile))
|
|
);
|
|
}
|
|
}
|
|
|
|
// function adds a sub-menu that will enumerate Android devices whose profiles can be exported json files
|
|
void AddAndroidConfigExportMenu(FMenuBuilder& MenuBuilder)
|
|
{
|
|
MenuBuilder.AddMenuSeparator();
|
|
|
|
MenuBuilder.AddSubMenu(
|
|
LOCTEXT("loc_AddAndroidConfigExportMenu", "Export device settings"),
|
|
LOCTEXT("loc_tip_AddAndroidConfigExportMenu", "Export device settings to a Json file."),
|
|
FNewMenuDelegate::CreateLambda([this](FMenuBuilder& Builder) { AddAndroidConfigExportSubMenus(Builder); }),
|
|
false,
|
|
FSlateIcon(FEditorStyle::GetStyleSetName(), "MainFrame.SaveAll")
|
|
);
|
|
}
|
|
|
|
// Android devices can export their profile to a json file which then can be used for PIE device simulations
|
|
void CreatePIEPreviewMenu(FMenuBuilder& MenuBuilder)
|
|
{
|
|
// check to see if we have any connected devices
|
|
bool bHasAndroidDevices = false;
|
|
{
|
|
FCriticalSection* DeviceLock = GetDeviceMapLock();
|
|
FScopeLock Lock(DeviceLock);
|
|
bHasAndroidDevices = GetDeviceMap().Num() > 0;
|
|
}
|
|
|
|
// add the config. export menu
|
|
if (bHasAndroidDevices)
|
|
{
|
|
AddAndroidConfigExportMenu(MenuBuilder);
|
|
}
|
|
}
|
|
#endif
|
|
};
|
|
|
|
|
|
/**
|
|
* Holds the target platform singleton.
|
|
*/
|
|
static TMap<FString, FAndroidDeviceDetection*> AndroidDeviceDetectionSingletons;
|
|
|
|
|
|
/**
|
|
* Module for detecting android devices.
|
|
*/
|
|
class FAndroidDeviceDetectionModule : public IAndroidDeviceDetectionModule
|
|
{
|
|
public:
|
|
/**
|
|
* Destructor.
|
|
*/
|
|
~FAndroidDeviceDetectionModule( )
|
|
{
|
|
for (auto It : AndroidDeviceDetectionSingletons)
|
|
{
|
|
delete It.Value;
|
|
}
|
|
AndroidDeviceDetectionSingletons.Empty();
|
|
}
|
|
|
|
virtual IAndroidDeviceDetection* GetAndroidDeviceDetection(const TCHAR* OverridePlatformName) override
|
|
{
|
|
FString Key(OverridePlatformName);
|
|
FAndroidDeviceDetection* Value = AndroidDeviceDetectionSingletons.FindRef(Key);
|
|
if (Value == nullptr)
|
|
{
|
|
Value = AndroidDeviceDetectionSingletons.Add(Key, new FAndroidDeviceDetection());
|
|
}
|
|
return Value;
|
|
}
|
|
};
|
|
|
|
|
|
#undef LOCTEXT_NAMESPACE
|
|
|
|
|
|
IMPLEMENT_MODULE( FAndroidDeviceDetectionModule, AndroidDeviceDetection);
|