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eed00dce1d95eaafa76c03718ed4f523549c24a4
UnrealEngineUWP/Engine/Source/Developer/Android
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josh jensen eed00dce1d Change the Feature Rendering Level back to SM5 when disabling Android ES2, ES3.1, or Vulkan if one is the active Feature Rendering Level
#jira UE-70580
#rb Allan.Bentham

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: josh.jensen
#ROBOMERGE-SOURCE: CL 6400587 via CL 6402808 via CL 6402891
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6459685 by josh jensen in Dev-Build branch]
2019-05-15 03:45:48 -04:00
..
Android_ETC1aTargetPlatform
- Fixing up ALL platform header files to match new required naming conventions for HAL files (XXXPlatformFile.h, not XXXFile.h, and all platforms must have a header file, even if it just #includes another one, like IOSPlatformTime.h just #includes ApplePlatformTime.h)
2019-05-03 11:49:42 -04:00
AndroidDeviceDetection
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-01-29 08:56:46 -05:00
AndroidPlatformEditor
Change the Feature Rendering Level back to SM5 when disabling Android ES2, ES3.1, or Vulkan if one is the active Feature Rendering Level
2019-05-15 03:45:48 -04:00
AndroidTargetPlatform
Seekable Streams Using LPCM/ADPCM
2019-05-15 03:41:21 -04:00
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