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ee92d549cc08cded2e7cbb2e68eed584aa780208
UnrealEngineUWP/Engine/Source/Developer/Windows
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rolando caloca 2230eb2af7 UE4R - Back to Warning, not Fatal
#rb Lukas.Hermanns
#rnx
#jira UE-82174

#ROBOMERGE-SOURCE: CL 9736619 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v539-9700858)

[CL 9736624 by rolando caloca in Main branch]
2019-10-21 15:47:59 -04:00
..
LiveCoding
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
2019-09-28 08:19:35 -04:00
LiveCodingServer
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
2019-09-28 08:19:35 -04:00
ShaderFormatD3D
UE4R - Back to Warning, not Fatal
2019-10-21 15:47:59 -04:00
WindowsClientTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
WindowsNoEditorTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
WindowsPlatformEditor
…
WindowsServerTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
WindowsTargetPlatform
SoundNodeQuality should be evaluated during cooking
2019-10-10 17:58:16 -04:00
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