luke thatcher
ee70bc02da
Remove use of FRHIBoundShaderState resources in D3D12RHI
...
- No longer necessary, since they were only used to find/create root signatures, which can be implemented directly in the adapter class.
- RHICreateBoundShaderState is never called.
Remove D3D12_SUPPORTS_PARALLEL_RHI_EXECUTE
- This is always true.
#rb Chris.Waters
#preflight 6384cd3afa053c489af10129
[CL 23300192 by luke thatcher in ue5-main branch]
2022-11-28 19:13:10 -05:00
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