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UnrealEngineUWP
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UnrealEngineUWP
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Engine
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Source
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Programs
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UnrealBuildTool
History
Ryan Durand
e3665d1269
Adding toolchain test builds.
...
#rnx #rb ben.marsh #jira UE-91215 [CL 12972250 by Ryan Durand in Main branch]
2020-04-21 22:15:27 -04:00
..
Configuration
Prevent writing to engine directory in un-promoted installed build, causing errors when creating modules.
2020-04-21 14:38:52 -04:00
DotNetCore
…
Executors
Improved SN-DBS builds
2020-04-02 18:44:34 -04:00
Modes
UBT: allow multiple -SingleFile arguments. Now stores SpecifcFilesToCompile list rather than single file reference.
2020-04-14 13:31:51 -04:00
Platform
Adding toolchain test builds.
2020-04-21 22:15:27 -04:00
ProjectFiles
Another attempt at fixing Visual Studio memory uses. Now sets the most common include paths, up to 24k, in the IncludePath property, and the remainder on individual items.
2020-04-19 13:25:35 -04:00
Properties
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
System
Exclude binary files from generated projects.
2020-04-20 18:20:30 -04:00
ToolChain
Moving Binaries and Build NotForLicensees files around
2020-04-11 08:47:06 -04:00
app.config
Add Thread_UseAllCpuGroups to UnrealBuildTool config to enable UBT to use both CPU groups on high-core systems such as 64-core ThreadRippers.
2020-03-02 15:50:41 -05:00
app.manifest
…
UnrealBuildTool.cs
- Fixed a bug in UBT finding platform directories under Restricted
2020-04-13 15:04:54 -04:00
UnrealBuildTool.csproj
- Changes to various modules, plugins, programs, websites, thirdparty code, etc that had NotForLicensees folders within them, to move to Restricted
2020-04-09 19:58:35 -04:00