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ee60030a9773aca4e57f1182980af68db23fa8d4
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform
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luke thatcher da93476a62 Make the serialization of the ExtData and NumMipsInTail members of FTexturePlatformData optional, based on whether the target platform actually requires them. This is to prevent changes to cooked asset data causing large patch sizes on platforms that otherwise would not use the new members.
Platforms that do need the additional members should override FPlatformProperties::RequiresOptTextureData() to return true.

#rb Rolando.Caloca, Uriel.Doyon
#jira none

#ROBOMERGE-SOURCE: CL 9835488 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v546-9757112)

[CL 9835503 by luke thatcher in Main branch]
2019-10-25 07:23:05 -04:00
..
Private
Add LinuxAArch64Server and LinuxAArch64Client build targets
2019-10-16 11:53:16 -04:00
Public
Make the serialization of the ExtData and NumMipsInTail members of FTexturePlatformData optional, based on whether the target platform actually requires them. This is to prevent changes to cooked asset data causing large patch sizes on platforms that otherwise would not use the new members.
2019-10-25 07:23:05 -04:00
TargetPlatform.Build.cs
merge/copyup to parent stream - HTML5 platform extension
2019-09-30 15:13:56 -04:00
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