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ee60030a9773aca4e57f1182980af68db23fa8d4
UnrealEngineUWP/Engine/Source/Developer/AssetTools
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marc audy e8a2922b50 It is now possible to define a whitelist of asset classes that an editor session is allowed to use in the DefaultEditor.ini section [AssetTools] in an array called SupportedAssetTypes. Types that are not supported will not appear in the content browser or in context menus to create new assets.
#rb chris.gagnon
#rnx

#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: sebastian.nordgren
#ROBOMERGE-SOURCE: CL 10069511 via CL 10069512
#ROBOMERGE-BOT: (v574-10069753)

#codereview Sebastian.Nordgren

[CL 10074271 by marc audy in Main branch]
2019-11-07 15:07:26 -05:00
..
Private
It is now possible to define a whitelist of asset classes that an editor session is allowed to use in the DefaultEditor.ini section [AssetTools] in an array called SupportedAssetTypes. Types that are not supported will not appear in the content browser or in context menus to create new assets.
2019-11-07 15:07:26 -05:00
Public
It is now possible to define a whitelist of asset classes that an editor session is allowed to use in the DefaultEditor.ini section [AssetTools] in an array called SupportedAssetTypes. Types that are not supported will not appear in the content browser or in context menus to create new assets.
2019-11-07 15:07:26 -05:00
AssetTools.Build.cs
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
2019-09-10 11:35:20 -04:00
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