Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
robert manuszewski ee5c5c5cbc Chaning how FFieldPaths (TFieldPaths) are internally stored and serialized. Now instead of storing the full path (from the outermost UPackage to the innermost FProperty) FFieldPaths will store the owner UStruct reference and a short path to its property (or inner property of its property). The same applies to serialization: both the owner UStruct reference and only the short path will be serialized.
Serializing the owner reference will enable proper handling of any owner struct package renames as well as greatly increase the initial field (property) resolution performance.

#rb Steve.Robb
#tests Basic editor functionality tests related to blueprint editing, editor quick smoke tests, cooked windows client and server, cooked build bot soak tests
[REVIEW] [at]Steve.Robb

#ROBOMERGE-SOURCE: CL 12847659 via CL 12847660 via CL 12847661
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12847663 by robert manuszewski in Main branch]
2020-04-16 04:12:39 -04:00
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