Files
UnrealEngineUWP/Engine/Source/Runtime/Navmesh
mieszko zielinski 57419a9de8 Fixed Detour's CollectLayerRegionsMonotone and CollectLayerRegionsChunky to not fail as 'out of memory' when no regions were found #UE4
Instead, if the region count is 0 we simply return as 'success' since no issues occured. The rest of nav generaiton process is handling this result properly.
This fix is the exact same fix done to DetourTileCacheRegion.cpp in 5624049.

#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 5645739 via CL 5645740 via CL 5645741 via CL 5645742 via CL 5646341 via CL 5648441
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5654684 by mieszko zielinski in Dev-Build branch]
2019-03-29 17:10:07 -04:00
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