Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidAudio
rob gay ca8ef16f87 - Simplify max channel count code by removing GEngineIni look-up for value set in Engine-level ini and just directly setting in UAudioSettings constructor
- Fix bug with IOS & XAudio2 old backends not respecting platform settings code/ini settings
- Move AudioDevice to override quality settings MaxChannels by ANY platform setting, on init, not just the minimal value.  This is okay on init as the source array has yet to be initialized.

https://p4-swarm.epicgames.net/reviews/6260062

#rb ethan.geller
#rb phil.popp

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 6345170 via CL 6346183 via CL 6346278
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6356496 by rob gay in Dev-Build branch]
2019-05-07 21:07:02 -04:00
..