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TTP# 337136 - SETTINGS: Target Platform settings polish
TTP# 337652 - EDITOR: Limit Project supported Android icons down to 1
TTP# 337650 - EDITOR: There is only 1 icon for Apple for Project Supported Platforms
DesktopPlatform now contains a static array of FPlatformInfo. This can be used to query UE4 about its available platforms, even when they're not available as a target platform.
FPlatformInfo contains the information required by the editor (such as a localized display name and icon), as well as whether a platform is a variation ("flavor") of another, and if so, whether the flavor affects the build output (eg, Win32 or Win64), or the cook output (eg, Android_XYZ). This lets the editor build up nested menus for the "Package Project" and "Cook Project" options, rather than just showing everything as a flat list.
ReviewedBy Thomas.Sarkanen, Max.Preussner
[CL 2095796 by Jamie Dale in Main branch]
31 lines
865 B
C
31 lines
865 B
C
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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HTML5TargetPlatformPrivatePCH.h: Pre-compiled header file for the HTML5TargetPlatform module.
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=============================================================================*/
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#pragma once
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/* Dependencies
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*****************************************************************************/
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#include "Core.h"
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#include "ModuleManager.h"
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#include "Settings.h"
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#include "Runtime/Core/Public/HTML5/HTML5PlatformProperties.h"
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#if WITH_ENGINE
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#include "Engine.h"
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#endif
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#include "TargetPlatform.h"
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#include "TargetPlatformBase.h"
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/* Private includes
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*****************************************************************************/
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#include "HTML5TargetSettings.h"
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#include "HTML5TargetDevice.h"
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#include "HTML5TargetPlatform.h"
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