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18 lines
476 B
C#
18 lines
476 B
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class DerivedDataCache : ModuleRules
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{
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public DerivedDataCache(TargetInfo Target)
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{
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PrivateDependencyModuleNames.Add("Core");
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// Internal (NotForLicensees) module
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if (Directory.Exists(Path.Combine("Developer", "NotForLicensees", "DDCUtils")) && !UnrealBuildTool.UnrealBuildTool.BuildingRocket())
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{
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DynamicallyLoadedModuleNames.Add("DDCUtils");
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}
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}
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}
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