Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsEditorModule/SmartObjectsEditorModule.Build.cs
mikko mononen ee05371fda SmartObjects: Add missing StructUtils editor depedency.
#rb trivial
#preflight 63621873522c8f7ab31a3bdc

[CL 22918359 by mikko mononen in ue5-main branch]
2022-11-02 11:58:24 -04:00

45 lines
820 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SmartObjectsEditorModule : ModuleRules
{
public SmartObjectsEditorModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AdvancedPreviewScene",
"Core",
"CoreUObject",
"ComponentVisualizers",
"EditorInteractiveToolsFramework",
"Engine",
"InputCore",
"InteractiveToolsFramework",
"MassEntity",
"PropertyEditor",
"SlateCore",
"Slate",
"SmartObjectsModule",
"SourceControl",
"UnrealEd",
"StructUtils",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"ApplicationCore",
}
);
}
}
}