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Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time. Also cleaned up some random stuff along the way: - relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now) - header guards are deprecated, use #pragma once instead (all compilers support it now) - space between multiple template brackets is no longer required (all compilers support >> now) - NULL to nullptr, OVERRIDE to override - spelling errors, whitespace, line breaks [CL 2104067 by Max Preussner in Main branch]
47 lines
966 B
C++
47 lines
966 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* Interface for network file servers.
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*/
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class INetworkFileServer
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{
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public:
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/**
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*
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* Returns Whether the network server was able to successfully start or not.
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*
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* @return true on success, false otherwise.
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*/
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virtual bool IsItReadyToAcceptConnections(void) const = 0;
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/**
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* Gets the list of local network addresses that the file server listens on.
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*
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* @param OutAddresses - Will hold the address list.
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*
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* @return true on success, false otherwise.
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*/
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virtual bool GetAddressList( TArray<TSharedPtr<FInternetAddr> >& OutAddresses ) const = 0;
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/**
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* Gets the number of active connections.
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*
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* @return The number of connections.
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*/
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virtual int32 NumConnections(void) const = 0;
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/**
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* Shuts down the file server.
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*/
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virtual void Shutdown(void) = 0;
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public:
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/**
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* Virtual destructor.
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*/
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virtual ~INetworkFileServer(void) { }
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}; |