Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/TestObject.h
Steve Robb 41834919f6 #ttp 333303: [GitHub] 67 : Fix UnrealHeaderTool to properly support #ifdef and #ifndef precompiler directives
#fix Integrated code.
#fix Added other code to SimplifiedClassParse to make #elif etc. work in the middle of #ifdef/#ifndef.
#fix Added missing UHTDebugging.manifest fields.
#change Added some test preprocessor directives to TestObject.h.
#change Fixed some alignment.

#codereview robert.manuszewski

[CL 2061388 by Steve Robb in Main branch]
2014-05-01 15:24:39 -04:00

61 lines
985 B
C++

#pragma once
#include "TestObject.generated.h"
UCLASS()
class UTestObject : public UObject
{
GENERATED_UCLASS_BODY()
UFUNCTION(BlueprintCallable, Category="Random")
void TestForNullPtrDefaults(UObject* Obj1 = NULL, UObject* Obj2 = nullptr, UObject* Obj3 = 0);
#if BLAH
UFUNCTION() int x; // This should not compile if UHT parses it, which it shouldn't
#elif BLAH2
UFUNCTION() int x;
#else
UFUNCTION() int x;
#endif
#ifdef X
UFUNCTION() int x;
#ifndef X
UFUNCTION() int x;
#elif BLAH4
UFUNCTION() int x;
#else
UFUNCTION() int x;
#endif
UFUNCTION() int x;
#elif BLAH3
UFUNCTION() int x;
#ifndef X
UFUNCTION() int x;
#elif BLAH4
UFUNCTION() int x;
#else
UFUNCTION() int x;
#endif
UFUNCTION() int x;
#else
UFUNCTION() int x;
#ifndef X
UFUNCTION() int x;
#elif BLAH4
UFUNCTION() int x;
#else
UFUNCTION() int x;
#endif
UFUNCTION() int x;
#endif
#ifndef X
UFUNCTION() int x;
#elif BLAH4
UFUNCTION() int x;
#else
UFUNCTION() int x;
#endif
};