Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/HeaderParser.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

551 lines
21 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ParserHelper.h"
#include "BaseParser.h"
class FClass;
class FClasses;
/*-----------------------------------------------------------------------------
Constants & types.
-----------------------------------------------------------------------------*/
enum {MAX_NEST_LEVELS = 16};
/* Code nesting types. */
enum ENestType
{
NEST_GlobalScope,
NEST_Class,
NEST_FunctionDeclaration,
NEST_Interface
};
/** Types of statements to allow within a particular nesting block. */
enum ENestAllowFlags
{
ALLOW_Function = 1, // Allow Event declarations at this level.
ALLOW_VarDecl = 2, // Allow variable declarations at this level.
ALLOW_Class = 4, // Allow class definition heading.
ALLOW_Return = 8, // Allow 'return' within a function.
ALLOW_TypeDecl = 16, // Allow declarations which do not affect memory layout, such as structs, enums, and consts
};
/** Types access specifiers. */
enum EAccessSpecifier
{
ACCESS_NotAnAccessSpecifier = 0,
ACCESS_Public,
ACCESS_Private,
ACCESS_Protected,
ACCESS_Num,
};
namespace EDelegateSpecifierAction
{
enum Type
{
DontParse,
Parse
};
}
/** Information for a particular nesting level. */
struct FNestInfo
{
/** Link to the stack node. */
UStruct* Node;
/** Statement that caused the nesting. */
ENestType NestType;
/** Types of statements to allow at this nesting level. */
int32 Allow;
};
/////////////////////////////////////////////////////
// FHeaderParser
//
// Header parser class. Extracts metadata from annotated C++ headers and gathers enough
// information to autogenerate additional headers and other boilerplate code.
//
class FHeaderParser : public FBaseParser, public FContextSupplier
{
public:
// Parse all headers for classes that are inside LimitOuter.
static ECompilationResult::Type ParseAllHeadersInside(FClasses& ModuleClasses, FFeedbackContext* Warn, UPackage* LimitOuter, const FManifestModule& Module, TArray<class IScriptGeneratorPluginInterface*>& ScriptPlugins);
// Performs a preliminary parse of the text in the specified buffer, pulling out:
// Class name and parent class name
// Is it an interface
// The list of other classes/interfaces it is dependent on
//
// It also splits the buffer up into:
// ScriptText (text outside of #if CPP and #if DEFAULTS blocks)
static void SimplifiedClassParse(const TCHAR* Buffer, bool& bIsInterface, TArray<FName>& DependentOn, FString& out_ClassName, FString& out_ParentClassName, int32& out_ClassDeclLine, FStringOutputDevice& ScriptText);
/**
* Returns True if the given class name includes a valid Unreal prefix and matches up with the given original class Name.
*
* @param InNameToCheck - Name w/ potential prefix to check
* @param OriginalClassName - Name of class w/ no prefix to check against
*/
static bool ClassNameHasValidPrefix(const FString InNameToCheck, const FString OriginalClassName);
/**
* Tries to convert the header file name to a class name (with 'U' prefix)
*
* @param HeaderFilename Filename.
* @param OutClass The resulting class name (if successfull)
* @return true if the filename was a header filename (.h), false otherwise (in which case OutClassName is unmodified).
*/
static bool DependentClassNameFromHeader(const TCHAR* HeaderFilename, FString& OutClassName);
/**
* Generates temporary class name (without 'u' prefix) from header name (no path, no extension).
*
* @param HeaderName Header name without path nor extension.
* @return Temporary class name.
*/
static FString GenerateTemporaryClassName(const TCHAR* HeaderName)
{
return FString(TEXT("TemporaryUHTHeader_")) + HeaderName;
}
/**
* Transforms CPP-formated string containing default value, to inner formated string
* If it cannot be transformed empty string is returned.
*
* @param Property The property that owns the default value.
* @param CppForm A CPP-formated string.
* @param out InnerForm Inner formated string
* @return true on success, false otherwise.
*/
static bool DefaultValueStringCppFormatToInnerFormat(const UProperty* Property, const FString& CppForm, FString &InnerForm);
protected:
friend struct FScriptLocation;
// For compiling messages and errors.
FFeedbackContext* Warn;
// Class that is currently being parsed.
FClass* Class;
// Filename currently being parsed
FString Filename;
// Was the first include in the file a validly formed auto-generated header include?
bool bSpottedAutogeneratedHeaderInclude;
// Current nest level, starts at 0.
int32 NestLevel;
// Top nesting level.
FNestInfo* TopNest;
// Top stack node.
UStruct* TopNode;
// Information about all nesting levels.
FNestInfo Nest[MAX_NEST_LEVELS];
// enum for complier directives used to build up the directive stack
struct ECompilerDirective
{
enum Type
{
// this directive is insignificant and does not change the code generation at all
Insignificant = 0,
// this indicates we are in a WITH_EDITOR #if-Block
WithEditor = 1<<0,
// this indicates we are in a WITH_EDITORONLY_DATA #if-Block
WithEditorOnlyData = 1<<1,
};
};
/**
* Compiler directive nest in which the parser currently is
* NOTE: compiler directives are combined when more are added onto the stack, so
* checking the only the top of stack is enough to determine in which #if-Block(s) the current code
* is.
*
* ex. Stack.Num() == 1 while entering #if WITH_EDITOR:
* CompilerDirectiveStack[1] == CompilerDirectiveStack[0] | ECompilerDirective::WithEditor ==
* CompilerDirecitveStack[1] == CompilerDirectiveStack.Num()-1 | ECompilerDirective::WithEditor
*
* ex. Stack.Num() == 2 while entering #if WITH_EDITOR:
* CompilerDirectiveStack[3] == CompilerDirectiveStack[0] | CompilerDirectiveStack[1] | CompilerDirectiveStack[2] | ECompilerDirective::WithEditor ==
* CompilerDirecitveStack[3] == CompilerDirectiveStack.Num()-1 | ECompilerDirective::WithEditor
*/
TArray<uint32> CompilerDirectiveStack;
// Pushes the Directive specified to the CompilerDirectiveStack according to the rules described above
void FORCEINLINE PushCompilerDirective(ECompilerDirective::Type Directive)
{
CompilerDirectiveStack.Push(CompilerDirectiveStack.Num()>0 ? (CompilerDirectiveStack[CompilerDirectiveStack.Num()-1] | Directive) : Directive);
}
/**
* The starting class flags (i.e. the class flags that were set before the
* CLASS_RecompilerClear mask was applied) for the class currently being compiled
*/
uint32 PreviousClassFlags;
//
FClassMetaData* ClassData;
// Have seen the first of the two expected classes in the new style .h files?
bool bHaveSeenFirstInterfaceClass;
// Have seen the second of the two expected classes in the new style .h files?
bool bHaveSeenSecondInterfaceClass;
// Indicates that both interface classes have been parsed.
bool bFinishedParsingInterfaceClasses;
// For new-style classes, used to keep track of an unmatched {} pair
bool bEncounteredNewStyleClass_UnmatchedBrackets;
// Indicates that UCLASS/USTRUCT/UINTERFACE has already been parsed in this .h file..
bool bHaveSeenUClass;
// Indicates that a GENERATED_UCLASS_BODY has been found in the UClass.
bool bClassHasGeneratedBody;
// public, private, etc at the current parse spot
EAccessSpecifier CurrentAccessSpecifier;
////////////////////////////////////////////////////
// Special parsed struct names that do not require a prefix
TArray<FString> StructsWithNoPrefix;
// Special parsed struct names that have a 'T' prefix
TArray<FString> StructsWithTPrefix;
// List of all legal variable specifier tokens
TSet<FString> LegalVariableSpecifiers;
// Mapping from 'human-readable' macro substring to # of parameters for delegate declarations
// Index 0 is 1 parameter, Index 1 is 2, etc...
TArray<FString> DelegateParameterCountStrings;
// List of all used identifiers for net service function declarations (every function must be unique)
TMap<int32, FString> UsedRPCIds;
// List of all net service functions with undeclared response functions
TMap<int32, FString> RPCsNeedingHookup;
protected:
// Constructor.
FHeaderParser(FFeedbackContext* InWarn);
~FHeaderParser()
{
if ( FScriptLocation::Compiler == this )
{
FScriptLocation::Compiler = NULL;
}
}
// Returns true if the token is a variable specifier
bool IsValidVariableSpecifier(const FToken& Token) const;
// Returns true if the token is a dynamic delegate declaration
bool IsValidDelegateDeclaration(const FToken& Token) const;
// Returns true if the current token is a bitfield type
bool IsBitfieldProperty();
// Parse the parameter list of a function or delegate declaration
void ParseParameterList(FClasses& AllClasses, UFunction* Function, bool bExpectCommaBeforeName = false, TMap<FName, FString>* MetaData = NULL);
// Throws if a specifier value wasn't provided
void RequireSpecifierValue(const FPropertySpecifier& Specifier, bool bRequireExactlyOne = false);
FString RequireExactlyOneSpecifierValue(const FPropertySpecifier& Specifier);
/**
* Parse Class's annotated headers and optionally its child classes. Marks the class as CLASS_Parsed.
*
* @param AllClasses the class tree containing all classes in the current package
* @param HeaderParser the header parser
* @param Class the class to parse
* @param bParseSubclasses true if we should parse all child classes of Class
*
* @return Result enumeration.
*/
static ECompilationResult::Type ParseHeaders(FClasses& AllClasses, FHeaderParser& HeaderParser, FClass* Class, bool bParseSubclasses);
//@TODO: Remove this method
static void ParseClassName(const TCHAR* Temp, FString& ClassName);
/**
* @param Input An input string, expected to be a script comment.
* @return The input string, reformatted in such a way as to be appropriate for use as a tooltip.
*/
static FString FormatCommentForToolTip(const FString& Input);
/**
* Begins the process of exporting C++ class declarations for native classes in the specified package
*
* @param CurrentPackage the package being compiled
* @param AllClasses the class tree for CurrentPackage
*/
static void ExportNativeHeaders( UPackage* CurrentPackage, FClasses& AllClasses, bool bAllowSaveExportedHeaders );
// FContextSupplier interface.
virtual FString GetContext() override;
// End of FContextSupplier interface.
// High-level compiling functions.
ECompilationResult::Type ParseHeaderForOneClass(FClasses& AllClasses, FClass* InClass);
void CompileDirective(UClass* Class);
void FinalizeScriptExposedFunctions(UClass* Class);
UEnum* CompileEnum(UClass* Owner);
UScriptStruct* CompileStructDeclaration(FClasses& AllClasses, FClass* Owner);
bool CompileDeclaration(FClasses& AllClasses, FToken& Token);
/** Skip C++ (noexport) declaration. */
bool SkipDeclaration(FToken& Token);
/** Similar to MatchSymbol() but will return to the exact location as on entry if the symbol was not found. */
bool SafeMatchSymbol(const TCHAR* Match);
void HandleOneInheritedClass(FClasses& AllClasses, FString InterfaceName);
void ParseClassNameDeclaration(FClasses& AllClasses, FString& DeclaredClassName, FString& RequiredAPIMacroIfPresent);
/** The property style of a variable declaration being parsed */
struct EPropertyDeclarationStyle
{
enum Type
{
None,
UPROPERTY
};
};
void CompileClassDeclaration (FClasses& AllClasses);
void CompileDelegateDeclaration (FClasses& AllClasses, const TCHAR* DelegateIdentifier, EDelegateSpecifierAction::Type SpecifierAction = EDelegateSpecifierAction::DontParse);
void CompileFunctionDeclaration (FClasses& AllClasses);
void CompileVariableDeclaration (FClasses& AllClasses, UStruct* Struct, EPropertyDeclarationStyle::Type PropertyDeclarationStyle);
void CompileInterfaceDeclaration(FClasses& AllClasses);
void ParseInterfaceNameDeclaration(FClasses& AllClasses, FString& DeclaredInterfaceName, FString& RequiredAPIMacroIfPresent);
void ParseSecondInterfaceClass(FClasses& AllClasses);
bool CompileStatement(FClasses& AllClasses);
// Compute the function parameter size and save the return offset
static void ComputeFunctionParametersSize( UClass* InClass );
// Checks to see if a particular kind of command is allowed on this nesting level.
bool IsAllowedInThisNesting(uint32 AllowFlags);
// Make sure that a particular kind of command is allowed on this nesting level.
// If it's not, issues a compiler error referring to the token and the current
// nesting level.
void CheckAllow(const TCHAR* Thing, uint32 AllowFlags);
void CheckInScope( UObject* Obj );
UStruct* GetSuperScope( UStruct* CurrentScope, const FName& SearchName );
/**
* Find a field in the specified context. Starts with the specified scope, then iterates
* through the Outer chain until the field is found.
*
* @param InScope scope to start searching for the field in
* @param InIdentifier name of the field we're searching for
* @param bIncludeParents whether to allow searching in the scope of a parent struct
* @param FieldClass class of the field to search for. used to e.g. search for functions only
* @param Thing hint text that will be used in the error message if an error is encountered
*
* @return a pointer to a UField with a name matching InIdentifier, or NULL if it wasn't found
*/
UField* FindField( UStruct* InScope, const TCHAR* InIdentifier, bool bIncludeParents=true, UClass* FieldClass=UField::StaticClass(), const TCHAR* Thing=NULL );
void SkipStatements( int32 SubCount, const TCHAR* ErrorTag );
/** The category of variable declaration being parsed */
struct EVariableCategory
{
enum Type
{
RegularParameter,
ReplicatedParameter,
Return,
Member
};
};
/**
* Parses a variable or return value declaration and determines the variable type and property flags.
*
* @param AllClasses the class tree for CurrentPackage
* @param Scope struct to create the property in
* @param VarProperty will be filled in with type and property flag data for the property declaration that was parsed
* @param ObjectFlags will contain the object flags that should be assigned to all UProperties which are part of this declaration (will not be determined
* until GetVarNameAndDim is called for this declaration).
* @param Disallow contains a mask of variable modifiers that are disallowed in this context
* @param Thing used for compiler errors to provide more information about the type of parsing that was occurring
* @param OuterPropertyType only specified when compiling the inner properties for arrays or maps. corresponds to the FToken for the outer property declaration.
* @param PropertyDeclarationStyle if the variable is defined with a UPROPERTY
* @param VariableCategory what kind of variable is being parsed
*
* @return true if the variable type was parsed
*/
bool GetVarType(
FClasses& AllClasses,
UStruct* Scope,
FPropertyBase& VarProperty,
EObjectFlags& ObjectFlags,
uint64 Disallow,
const TCHAR* Thing,
FToken* OuterPropertyType,
EPropertyDeclarationStyle::Type PropertyDeclarationStyle,
EVariableCategory::Type VariableCategory);
/**
* Parses a variable name declaration and creates a new UProperty object.
*
* @param Scope struct to create the property in
* @param VarProperty type and propertyflag info for the new property (inout)
* @param ObjectFlags flags to pass on to the new property
* @param NoArrays true if static arrays are disallowed
* @param IsFunction true if the property is a function parameter or return value
* @param HardcodedName name to assign to the new UProperty, if specified. primarily used for function return values,
* which are automatically called "ReturnValue"
* @param HintText text to use in error message if error is encountered
*
* @return a pointer to the new UProperty if successful, or NULL if there was no property to parse
*/
UProperty* GetVarNameAndDim(
UStruct* Struct,
FToken& VarProperty,
EObjectFlags ObjectFlags,
bool NoArrays,
bool IsFunction,
const TCHAR* HardcodedName,
const TCHAR* Thing);
void CheckObscures(UStruct* Scope, const FString& ScriptName, const FString& FieldName);
bool AllowReferenceToClass( UClass* CheckClass ) const;
/**
* @return true if Scope has UProperty objects in its list of fields
*/
static bool HasMemberProperties( const UStruct* Scope );
/**
* Ensures at script compile time that the metadata formatting is correct
* @param InKey the metadata key being added
* @param InValue the value string that will be associated with the InKey
*/
void ValidateMetaDataFormat(UField* Field, const FString& InKey, const FString& InValue);
/**
* Ensures at script compile time that the metadata formatting is correct
*/
void ValidateMetaDataFormat(UField* Field, const TMap<FName, FString>& MetaData);
// Validates the metadata, then adds it to the class data
void AddMetaDataToClassData(UField* Field, const TMap<FName, FString>& InMetaData);
/**
* Parses optional metadata text.
*
* @param MetaData the metadata map to store parsed metadata in
* @param FieldName the field being parsed (used for logging)
*
* @return true if metadata was specified
*/
void ParseFieldMetaData(TMap<FName, FString>& MetaData, const TCHAR* FieldName);
/**
* Formats the current comment, if any, and adds it to the metadata as a tooltip.
*
* @param MetaData the metadata map to store the tooltip in
*/
void AddFormattedPrevCommentAsTooltipMetaData(TMap<FName, FString>& MetaData);
/**
* Tries to parse the token as an access protection specifier (public:, protected:, or private:)
*
* @return EAccessSpecifier this is, or zero if it is none
*/
EAccessSpecifier ParseAccessProtectionSpecifier(FToken& Token);
const TCHAR* NestTypeName( ENestType NestType );
FClass* GetQualifiedClass(const FClasses& AllClasses, const TCHAR* Thing);
// Nest management functions.
void PushNest( ENestType NestType, FName ThisName, UStruct* InNode );
void PopNest ( FClasses& AllClasses, ENestType NestType, const TCHAR* Descr );
/**
* Binds all delegate properties declared in ValidationScope the delegate functions specified in the variable declaration, verifying that the function is a valid delegate
* within the current scope. This must be done once the entire class has been parsed because instance delegate properties must be declared before the delegate declaration itself.
*
* @todo: this function will no longer be required once the post-parse fixup phase is added (TTPRO #13256)
*
* @param AllClasses the class tree for CurrentPackage
* @param ValidationScope the scope to validate delegate properties for
* @param OwnerClass the class currently being compiled.
* @param DelegateCache cached map of delegates that have already been found; used for faster lookup.
*/
void FixupDelegateProperties( FClasses& AllClasses, UStruct* ValidationScope, UClass* OwnerClass, TMap<FName, UFunction*>& DelegateCache );
/**
* Verifies that all specified class's UProperties with CFG_RepNotify have valid callback targets with no parameters nor return values
*
* @param TargetClass class to verify rep notify properties for
*/
void VerifyRepNotifyCallbacks( UClass* TargetClass );
// Retry functions.
void InitScriptLocation( FScriptLocation& Retry );
void ReturnToLocation( const FScriptLocation& Retry, bool Binary=1, bool Text=1 );
/**
* If the property has already been seen during compilation, then return add. If not,
* then return replace so that INI files don't mess with header exporting
*
* @param PropertyName the string token for the property
*
* @return FNAME_Replace_Not_Safe_For_Threading or FNAME_Add
*/
EFindName GetFindFlagForPropertyName(const TCHAR* PropertyName);
// Check to see if anything in the class hierarchy passed in has CLASS_DefaultToInstanced
static bool DoesAnythingInHierarchyHaveDefaultToInstanced(UClass* TestClass)
{
bool bDefaultToInstanced = false;
UClass* Search = TestClass;
while (!bDefaultToInstanced && (Search != NULL))
{
bDefaultToInstanced = Search->HasAnyClassFlags(CLASS_DefaultToInstanced);
Search = Search->GetSuperClass();
}
return bDefaultToInstanced;
}
static void ValidatePropertyIsDeprecatedIfNecessary(FPropertyBase& VarProperty, FToken* OuterPropertyType);
};
/////////////////////////////////////////////////////
// FHeaderPreParser
class FHeaderPreParser : public FBaseParser
{
public:
FHeaderPreParser()
{
}
void ParseClassDeclaration(const TCHAR* InputText, int32 InLineNumber, const TCHAR* StartingMatchID, FString& out_ClassName, FString& out_BaseClassName, TArray<FName>& inout_ClassNames);
};