Files
UnrealEngineUWP/Engine/Source/Editor/TextureAlignMode/Private/TextureAlignMode.cpp
2014-03-14 14:13:41 -04:00

32 lines
726 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "TextureAlignModePrivatePCH.h"
#define LOCTEXT_NAMESPACE "TextureAlignMode"
void FTextureAlignMode::RegisterTabSpawners(const TSharedRef<class FTabManager>& TabManager)
{
}
void FTextureAlignMode::UnregisterTabSpawners(const TSharedRef<class FTabManager>& TabManager)
{
}
FName FTextureAlignMode::GetToolkitFName() const
{
return FName("TextureAlignMode");
}
FText FTextureAlignMode::GetBaseToolkitName() const
{
return LOCTEXT("ToolkitName", "Texture Align Mode");
}
class FEdMode* FTextureAlignMode::GetEditorMode() const
{
return (FEdModeTexture*)GEditorModeTools().GetActiveMode(FBuiltinEditorModes::EM_Texture);
}
#undef LOCTEXT_NAMESPACE