Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelViewportTabContent.cpp
Joe Conley b0751548d7 Fix non-unity build
[CL 2048834 by Joe Conley in Main branch]
2014-04-23 19:22:33 -04:00

138 lines
5.5 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "LevelEditor.h"
#include "LevelViewportTabContent.h"
#include "LevelViewportLayout2x2.h"
#include "LevelViewportLayoutOnePane.h"
#include "LevelViewportLayoutTwoPanes.h"
#include "LevelViewportLayoutThreePanes.h"
#include "LevelViewportLayoutFourPanes.h"
#include "SLevelViewport.h"
// FLevelViewportTabContent ///////////////////////////
TSharedPtr< class FLevelViewportLayout > FLevelViewportTabContent::ConstructViewportLayoutByTypeName(const FName& TypeName, bool bSwitchingLayouts)
{
TSharedPtr< class FLevelViewportLayout > ViewportLayout;
// The items in these ifs should match the names in namespace LevelViewportConfigurationNames
if (TypeName == LevelViewportConfigurationNames::FourPanes2x2) ViewportLayout = MakeShareable(new FLevelViewportLayout2x2);
else if (TypeName == LevelViewportConfigurationNames::TwoPanesVert) ViewportLayout = MakeShareable(new FLevelViewportLayoutTwoPanesVert);
else if (TypeName == LevelViewportConfigurationNames::TwoPanesHoriz) ViewportLayout = MakeShareable(new FLevelViewportLayoutTwoPanesHoriz);
else if (TypeName == LevelViewportConfigurationNames::ThreePanesLeft) ViewportLayout = MakeShareable(new FLevelViewportLayoutThreePanesLeft);
else if (TypeName == LevelViewportConfigurationNames::ThreePanesRight) ViewportLayout = MakeShareable(new FLevelViewportLayoutThreePanesRight);
else if (TypeName == LevelViewportConfigurationNames::ThreePanesTop) ViewportLayout = MakeShareable(new FLevelViewportLayoutThreePanesTop);
else if (TypeName == LevelViewportConfigurationNames::ThreePanesBottom) ViewportLayout = MakeShareable(new FLevelViewportLayoutThreePanesBottom);
else if (TypeName == LevelViewportConfigurationNames::FourPanesLeft) ViewportLayout = MakeShareable(new FLevelViewportLayoutFourPanesLeft);
else if (TypeName == LevelViewportConfigurationNames::FourPanesRight) ViewportLayout = MakeShareable(new FLevelViewportLayoutFourPanesRight);
else if (TypeName == LevelViewportConfigurationNames::FourPanesBottom) ViewportLayout = MakeShareable(new FLevelViewportLayoutFourPanesBottom);
else if (TypeName == LevelViewportConfigurationNames::FourPanesTop) ViewportLayout = MakeShareable(new FLevelViewportLayoutFourPanesTop);
else if (TypeName == LevelViewportConfigurationNames::OnePane) ViewportLayout = MakeShareable(new FLevelViewportLayoutOnePane);
check (ViewportLayout.IsValid());
ViewportLayout->SetIsReplacement(bSwitchingLayouts);
return ViewportLayout;
}
void FLevelViewportTabContent::Initialize(TSharedPtr<class SLevelEditor> InParentLevelEditor, TSharedPtr<SDockTab> InParentTab, const FString& InLayoutString)
{
ParentTab = InParentTab;
ParentLevelEditor = InParentLevelEditor;
LayoutString = InLayoutString;
InParentTab->SetOnPersistVisualState( SDockTab::FOnPersistVisualState::CreateSP(this, &FLevelViewportTabContent::SaveLayoutString, LayoutString) );
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
FString LayoutTypeString;
if(LayoutString.IsEmpty() ||
!GConfig->GetString(*IniSection, *(InLayoutString + TEXT(".LayoutType")), LayoutTypeString, GEditorUserSettingsIni))
{
LayoutTypeString = LevelViewportConfigurationNames::FourPanes2x2.ToString();
}
FName LayoutType(*LayoutTypeString);
SetViewportConfiguration(LayoutType);
}
bool FLevelViewportTabContent::IsVisible() const
{
if (ActiveLevelViewportLayout.IsValid())
{
return ActiveLevelViewportLayout->IsVisible();
}
return false;
}
const TArray< TSharedPtr< SLevelViewport > >* FLevelViewportTabContent::GetViewports() const
{
if (ActiveLevelViewportLayout.IsValid())
{
return &ActiveLevelViewportLayout->GetViewports();
}
return NULL;
}
void FLevelViewportTabContent::Tick()
{
if (ActiveLevelViewportLayout.IsValid())
{
ActiveLevelViewportLayout->Tick();
}
}
void FLevelViewportTabContent::SetViewportConfiguration(const FName& ConfigurationName)
{
bool bSwitchingLayouts = ActiveLevelViewportLayout.IsValid();
if (bSwitchingLayouts)
{
ActiveLevelViewportLayout->SaveLayoutString(LayoutString);
ActiveLevelViewportLayout.Reset();
}
ActiveLevelViewportLayout = ConstructViewportLayoutByTypeName(ConfigurationName, bSwitchingLayouts);
check (ActiveLevelViewportLayout.IsValid());
UpdateViewportTabWidget();
}
bool FLevelViewportTabContent::IsViewportConfigurationSet(const FName& ConfigurationName) const
{
if (ActiveLevelViewportLayout.IsValid())
{
return ActiveLevelViewportLayout->GetLayoutTypeName() == ConfigurationName;
}
return false;
}
bool FLevelViewportTabContent::BelongsToTab(TSharedRef<class SDockTab> InParentTab) const
{
TSharedPtr<SDockTab> ParentTabPinned = ParentTab.Pin();
return ParentTabPinned == InParentTab;
}
void FLevelViewportTabContent::UpdateViewportTabWidget()
{
TSharedPtr<SDockTab> ParentTabPinned = ParentTab.Pin();
if (ParentTabPinned.IsValid() && ActiveLevelViewportLayout.IsValid())
{
TSharedRef<SWidget> LayoutWidget = ActiveLevelViewportLayout->BuildViewportLayout(ParentTabPinned, SharedThis(this), LayoutString, ParentLevelEditor);
ParentTabPinned->SetContent(LayoutWidget);
}
}
void FLevelViewportTabContent::SaveLayoutString(const FString InLayoutString) const
{
if (ActiveLevelViewportLayout.IsValid() && !InLayoutString.IsEmpty())
{
FString LayoutTypeString = ActiveLevelViewportLayout->GetLayoutTypeName().ToString();
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
GConfig->SetString(*IniSection, *(InLayoutString + TEXT(".LayoutType")), *LayoutTypeString, GEditorUserSettingsIni);
ActiveLevelViewportLayout->SaveLayoutString(InLayoutString);
}
}