Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/SGraphNodeKnot.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

24 lines
697 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SGraphNodeDefault.h"
#include "K2Node_Knot.h"
class SGraphNodeKnot : public SGraphNodeDefault
{
public:
SLATE_BEGIN_ARGS(SGraphNodeKnot) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class UK2Node_Knot* InKnot);
// SGraphNode interface
virtual void UpdateGraphNode() override;
virtual const FSlateBrush* GetShadowBrush(bool bSelected) const override;
virtual TSharedPtr<SGraphPin> CreatePinWidget(UEdGraphPin* Pin) const override;
virtual void AddPin(const TSharedRef<SGraphPin>& PinToAdd) override;
virtual void RequestRenameOnSpawn() override { }
// End of SGraphNode interface
};