Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/AnimationNodes/SGraphNodeStateMachineInstance.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

17 lines
459 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
class SGraphNodeStateMachineInstance : public SGraphNodeK2Composite
{
public:
SLATE_BEGIN_ARGS(SGraphNodeStateMachineInstance){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class UAnimGraphNode_StateMachineBase* InNode);
protected:
// SGraphNodeK2Composite interface
virtual UEdGraph* GetInnerGraph() const override;
// End of SGraphNodeK2Composite interface
};