Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/AnimationNodes/SGraphNodeAnimationResult.cpp
Dmitry Rekman 5641ddd9fc Case sensitiveness and pathname fixes from PR 185.
This is a subset of changes from pull request 185 by sbc100, 3dluvr, wshearn, abarbu et al: https://github.com/EpicGames/UnrealEngine/pull/185

[CL 2085575 by Dmitry Rekman in Main branch]
2014-05-29 17:09:19 -04:00

53 lines
1.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "GraphEditorCommon.h"
#include "AnimGraphDefinitions.h"
#include "SGraphNodeAnimationResult.h"
#include "EdGraph/EdGraphNode.h"
#include "AnimGraphNode_Base.h"
/////////////////////////////////////////////////////
// SGraphNodeAnimationResult
void SGraphNodeAnimationResult::Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode)
{
this->GraphNode = InNode;
this->SetCursor(EMouseCursor::CardinalCross);
this->UpdateGraphNode();
}
TSharedRef<SWidget> SGraphNodeAnimationResult::CreateNodeContentArea()
{
return SNew(SBorder)
.BorderImage( FEditorStyle::GetBrush("NoBorder") )
.HAlign(HAlign_Fill)
.VAlign(VAlign_Fill)
.Padding( FMargin(0,3) )
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.HAlign(HAlign_Left)
.VAlign(VAlign_Center)
.FillWidth(1.0f)
[
// LEFT
SAssignNew(LeftNodeBox, SVerticalBox)
]
+SHorizontalBox::Slot()
.AspectRatio()
[
SNew(SImage)
.Image( FEditorStyle::GetBrush("Graph.AnimationResultNode.Body") )
]
+SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Right)
[
// RIGHT
SAssignNew(RightNodeBox, SVerticalBox)
]
];
}