Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Private/PointLightComponentVisualizer.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

14 lines
400 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ComponentVisualizer.h"
class FPointLightComponentVisualizer : public FComponentVisualizer
{
public:
// Begin FComponentVisualizer interface
virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override;
// End FComponentVisualizer interface
};