Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/K2Node_TransitionRuleGetter.cpp
Mikolaj Sieluzycki f25a030f9f Fix for build break caused by CL#2055369.
[CL 2055682 by Mikolaj Sieluzycki in Main branch]
2014-04-24 14:34:01 -04:00

153 lines
4.9 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "K2Node_TransitionRuleGetter.h"
#include "BlueprintUtilities.h"
#include "AnimGraphNode_Base.h"
#include "AnimStateNode.h"
/////////////////////////////////////////////////////
// UK2Node_TransitionRuleGetter
#define LOCTEXT_NAMESPACE "TransitionRuleGetter"
UK2Node_TransitionRuleGetter::UK2Node_TransitionRuleGetter(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
void UK2Node_TransitionRuleGetter::AllocateDefaultPins()
{
const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
UEdGraphPin* OutputPin = CreatePin(EGPD_Output, Schema->PC_Float, /*PSC=*/ TEXT(""), /*PSC object=*/ NULL, /*bIsArray=*/ false, /*bIsReference=*/ false, TEXT("Output"));
OutputPin->PinFriendlyName = GetFriendlyName(GetterType);
PreloadObject(AssociatedAnimAssetPlayerNode);
PreloadObject(AssociatedStateNode);
Super::AllocateDefaultPins();
}
FText UK2Node_TransitionRuleGetter::GetFriendlyName(ETransitionGetter::Type TypeID)
{
FText FriendlyName;
switch (TypeID)
{
case ETransitionGetter::AnimationAsset_GetCurrentTime:
FriendlyName = LOCTEXT("AnimationAssetTimeElapsed", "CurrentTime");
break;
case ETransitionGetter::AnimationAsset_GetLength:
FriendlyName = LOCTEXT("AnimationAssetSequenceLength", "Length");
break;
case ETransitionGetter::AnimationAsset_GetCurrentTimeFraction:
FriendlyName = LOCTEXT("AnimationAssetFractionalTimeElapsed", "CurrentTime (ratio)");
break;
case ETransitionGetter::AnimationAsset_GetTimeFromEnd:
FriendlyName = LOCTEXT("AnimationAssetTimeRemaining", "TimeRemaining");
break;
case ETransitionGetter::AnimationAsset_GetTimeFromEndFraction:
FriendlyName = LOCTEXT("AnimationAssetFractionalTimeRemaining", "TimeRemaining (ratio)");
break;
case ETransitionGetter::CurrentState_ElapsedTime:
FriendlyName = LOCTEXT("CurrentStateElapsedTime", "Elapsed State Time");
break;
case ETransitionGetter::CurrentState_GetBlendWeight:
FriendlyName = LOCTEXT("CurrentStateBlendWeight", "State's Blend Weight");
break;
case ETransitionGetter::ArbitraryState_GetBlendWeight:
FriendlyName = LOCTEXT("ArbitraryStateBlendWeight", "BlendWeight");
break;
case ETransitionGetter::CurrentTransitionDuration:
FriendlyName = LOCTEXT("CrossfadeDuration", "Crossfade Duration");
break;
default:
ensure(false);
break;
}
return FriendlyName;
}
FText UK2Node_TransitionRuleGetter::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
if (AssociatedAnimAssetPlayerNode != NULL)
{
UAnimationAsset* BoundAsset = AssociatedAnimAssetPlayerNode->GetAnimationAsset();
if (BoundAsset)
{
FFormatNamedArguments Args;
Args.Add(TEXT("BoundAsset"), FText::FromString(BoundAsset->GetName()));
return FText::Format(LOCTEXT("AnimationAssetInfoGetterTitle", "{BoundAsset} Asset"), Args);
}
}
else if (AssociatedStateNode != NULL)
{
if (UAnimStateNode* State = Cast<UAnimStateNode>(AssociatedStateNode))
{
const FString OwnerName = State->GetOuter()->GetName();
FFormatNamedArguments Args;
Args.Add(TEXT("OwnerName"), FText::FromString(OwnerName));
Args.Add(TEXT("StateName"), FText::FromString(State->GetStateName()));
return FText::Format(LOCTEXT("StateInfoGetterTitle", "{OwnerName}.{StateName} State"), Args);
}
}
else if (GetterType == ETransitionGetter::CurrentTransitionDuration)
{
return LOCTEXT("TransitionDuration", "Transition");
}
else if (GetterType == ETransitionGetter::CurrentState_ElapsedTime ||
GetterType == ETransitionGetter::CurrentState_GetBlendWeight)
{
return LOCTEXT("CurrentState", "Current State");
}
return Super::GetNodeTitle(TitleType);
}
FString UK2Node_TransitionRuleGetter::GetNodeNativeTitle(ENodeTitleType::Type TitleType) const
{
// Do not setup this function for localization, intentionally left unlocalized!
if (AssociatedAnimAssetPlayerNode != NULL)
{
UAnimationAsset* BoundAsset = AssociatedAnimAssetPlayerNode->GetAnimationAsset();
if (BoundAsset)
{
return FString::Printf(TEXT("%s Asset"), *BoundAsset->GetName());
}
}
else if (AssociatedStateNode != NULL)
{
if (UAnimStateNode* State = Cast<UAnimStateNode>(AssociatedStateNode))
{
const FString OwnerName = State->GetOuter()->GetName();
return FString::Printf(TEXT("%s.%s State"), *OwnerName, *(State->GetStateName()));
}
}
else if (GetterType == ETransitionGetter::CurrentTransitionDuration)
{
return TEXT("Transition");
}
else if (GetterType == ETransitionGetter::CurrentState_ElapsedTime ||
GetterType == ETransitionGetter::CurrentState_GetBlendWeight)
{
return TEXT("Current State");
}
return Super::GetNodeNativeTitle(TitleType);
}
FString UK2Node_TransitionRuleGetter::GetTooltip() const
{
return GetNodeTitle(ENodeTitleType::FullTitle).ToString();
}
UEdGraphPin* UK2Node_TransitionRuleGetter::GetOutputPin() const
{
return FindPinChecked(TEXT("Output"));
}
#undef LOCTEXT_NAMESPACE