Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_HandIKRetargeting.cpp
Ben Zeigler 3f7149bdb0 Merging using UE4-Fortnite-To-UE4 Up to Changelist #2080066
[CL 2082174 by Ben Zeigler in Main branch]
2014-05-22 14:14:52 -04:00

40 lines
1.4 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "AnimGraphNode_HandIKRetargeting.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_CopyBoneSkeletalControl
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_HandIKRetargeting::UAnimGraphNode_HandIKRetargeting(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
FText UAnimGraphNode_HandIKRetargeting::GetControllerDescription() const
{
return LOCTEXT("HandIKRetargeting", "Hand IK Retargeting");
}
FString UAnimGraphNode_HandIKRetargeting::GetTooltip() const
{
return LOCTEXT("AnimGraphNode_HandIKRetargeting_Tooltip", "Handle re-targeting of IK Bone chain. Moves IK bone chain to meet FK hand bones, based on HandFKWeight (to favor either side). (0 = favor left hand, 1 = favor right hand, 0.5 = equal weight).").ToString();
}
FText UAnimGraphNode_HandIKRetargeting::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
FFormatNamedArguments Args;
Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
return FText::Format(LOCTEXT("AnimGraphNode_CopyBone_Title", "{ControllerDescription}"), Args);
}
FString UAnimGraphNode_HandIKRetargeting::GetNodeNativeTitle(ENodeTitleType::Type TitleType) const
{
// Do not setup this function for localization, intentionally left unlocalized!
return FString::Printf(TEXT("%s"), *GetControllerDescription().ToString());
}
#undef LOCTEXT_NAMESPACE