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40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphPrivatePCH.h"
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#include "AnimGraphNode_HandIKRetargeting.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_CopyBoneSkeletalControl
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_HandIKRetargeting::UAnimGraphNode_HandIKRetargeting(const FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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}
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FText UAnimGraphNode_HandIKRetargeting::GetControllerDescription() const
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{
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return LOCTEXT("HandIKRetargeting", "Hand IK Retargeting");
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}
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FString UAnimGraphNode_HandIKRetargeting::GetTooltip() const
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{
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return LOCTEXT("AnimGraphNode_HandIKRetargeting_Tooltip", "Handle re-targeting of IK Bone chain. Moves IK bone chain to meet FK hand bones, based on HandFKWeight (to favor either side). (0 = favor left hand, 1 = favor right hand, 0.5 = equal weight).").ToString();
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}
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FText UAnimGraphNode_HandIKRetargeting::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
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return FText::Format(LOCTEXT("AnimGraphNode_CopyBone_Title", "{ControllerDescription}"), Args);
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}
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FString UAnimGraphNode_HandIKRetargeting::GetNodeNativeTitle(ENodeTitleType::Type TitleType) const
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{
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// Do not setup this function for localization, intentionally left unlocalized!
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return FString::Printf(TEXT("%s"), *GetControllerDescription().ToString());
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}
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#undef LOCTEXT_NAMESPACE
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