Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimationStateGraphSchema.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

17 lines
537 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimationGraphSchema.h"
#include "AnimationStateGraphSchema.generated.h"
UCLASS(MinimalAPI)
class UAnimationStateGraphSchema : public UAnimationGraphSchema
{
GENERATED_UCLASS_BODY()
// Begin UEdGraphSchema interface.
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override;
// End UEdGraphSchema interface.
};