You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
36 lines
1.5 KiB
C++
36 lines
1.5 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
#include "AnimGraphNode_SkeletalControlBase.h"
|
|
#include "Animation/BoneControllers/AnimNode_TwoBoneIK.h"
|
|
#include "AnimGraphNode_TwoBoneIK.generated.h"
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UAnimGraphNode_TwoBoneIK : public UAnimGraphNode_SkeletalControlBase
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
UPROPERTY(EditAnywhere, Category=Settings)
|
|
FAnimNode_TwoBoneIK Node;
|
|
|
|
public:
|
|
// UEdGraphNode interface
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const override;
|
|
virtual FString GetTooltip() const override;
|
|
// End of UEdGraphNode interface
|
|
|
|
// UAnimGraphNode_SkeletalControlBase interface
|
|
ANIMGRAPH_API virtual void Draw( FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* SkelMeshComp) const override;
|
|
// End of UAnimGraphNode_SkeletalControlBase interface
|
|
|
|
protected:
|
|
// UAnimGraphNode_SkeletalControlBase interface
|
|
virtual FText GetControllerDescription() const override;
|
|
// End of UAnimGraphNode_SkeletalControlBase interface
|
|
|
|
// local conversion function for drawing
|
|
void ConvertToComponentSpaceTransform(USkeletalMeshComponent* SkelComp, USkeleton * Skeleton, const FTransform & InTransform, FTransform & OutCSTransform, int32 BoneIndex, uint8 Space) const;
|
|
void DrawTargetLocation(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* SkelComp, USkeleton * Skeleton, uint8 SpaceBase, FName SpaceBoneName, const FVector & TargetLocation, const FColor & TargetColor, const FColor & BoneColor) const;
|
|
};
|