Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_RefPoseBase.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

21 lines
559 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_Base.h"
#include "Animation/AnimNode_RefPose.h"
#include "AnimGraphNode_RefPoseBase.generated.h"
UCLASS(MinimalAPI, abstract)
class UAnimGraphNode_RefPoseBase : public UAnimGraphNode_Base
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_RefPose Node;
// UEdGraphNode interface
virtual FString GetNodeCategory() const override;
virtual FLinearColor GetNodeTitleColor() const override;
// End of UEdGraphNode interface
};