Files
UnrealEngineUWP/Engine/Source/Developer/SessionServices/Private/SessionServicesModule.cpp
Max Preussner 3aece47882 Docs: Removed file comments and added missing code documentation
Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time.

Also cleaned up some random stuff along the way:
- relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now)
- header guards are deprecated, use #pragma once instead (all compilers support it now)
- space between multiple template brackets is no longer required (all compilers support >> now)
- NULL to nullptr, OVERRIDE to override
- spelling errors, whitespace, line breaks

[CL 2104067 by Max Preussner in Main branch]
2014-06-12 23:22:18 -04:00

79 lines
1.5 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "SessionServicesPrivatePCH.h"
#include "ModuleManager.h"
/**
* Implements the SessionServices module.
*
* @todo gmp: needs better error handling in case MessageBusPtr is invalid
*/
class FSessionServicesModule
: public ISessionServicesModule
{
public:
/**
* Default constructor.
*/
FSessionServicesModule( )
: SessionManager(NULL)
, SessionService(NULL)
{ }
public:
// ISessionServicesModule interface
virtual ISessionManagerRef GetSessionManager( ) override
{
if (!SessionManager.IsValid())
{
SessionManager = MakeShareable(new FSessionManager(MessageBusPtr.Pin().ToSharedRef()));
}
return SessionManager.ToSharedRef();
}
virtual ISessionServiceRef GetSessionService( ) override
{
if (!SessionService.IsValid())
{
SessionService = MakeShareable(new FSessionService(MessageBusPtr.Pin().ToSharedRef()));
}
return SessionService.ToSharedRef();
}
public:
// IModuleInterface interface
virtual void StartupModule( ) override
{
MessageBusPtr = IMessagingModule::Get().GetDefaultBus();
check(MessageBusPtr.IsValid());
}
virtual void ShutdownModule( ) override
{
SessionManager.Reset();
SessionService.Reset();
}
private:
// Holds a weak pointer to the message bus.
IMessageBusWeakPtr MessageBusPtr;
// Holds the session manager singleton.
ISessionManagerPtr SessionManager;
// Holds the session service singleton.
ISessionServicePtr SessionService;
};
IMPLEMENT_MODULE(FSessionServicesModule, SessionServices);