Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Classes/FuncTestRenderingComponent.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

19 lines
559 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "FuncTestRenderingComponent.generated.h"
UCLASS(hidecategories=Object, editinlinenew)
class UFuncTestRenderingComponent : public UPrimitiveComponent
{
GENERATED_UCLASS_BODY()
// Begin UPrimitiveComponent Interface
virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
// End UPrimitiveComponent Interface
// Begin USceneComponent Interface
virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
// End USceneComponent Interface
};