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87 lines
2.8 KiB
Bash
Executable File
87 lines
2.8 KiB
Bash
Executable File
#!/bin/sh
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## Unreal Engine 4 AutomationTool setup script
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## Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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## This script is expecting to exist in the UE4/Engine/Build/BatchFiles directory. It will not work correctly
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## if you copy it to a different location and run it.
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echo
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echo Running AutomationTool...
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echo
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# Setup Mono
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source "`dirname "$0"`/Mac/SetupMono.sh" "`dirname "$0"`/Mac"
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# put ourselves into Engine directory (two up from location of this script)
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pushd "`dirname "$0"`/../.."
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UATDirectory=Binaries/DotNET/
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UATNoCompileArg=
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if [ ! -f Build/BatchFiles/RunUAT.command ]; then
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echo RunUAT ERROR: The batch file does not appear to be located in the /Engine/Build/BatchFiles directory. This script must be run from within that directory.
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exit 1
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fi
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# see if we have the no compile arg
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echo Checking for -NoCompile
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args=“$@“
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HAS_NO_COMPILE=`echo $args | grep -i nocompile`
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if [ "$HAS_NO_COMPILE" == "$args" ]; then
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UATNoCompileArg=-NoCompile
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else
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UATNoCompileArg=
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fi
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# see if the .csproj exists to be compiled
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# @todo: Check for an override envvar: if not "%ForcePrecompiledUAT%"=="" goto NoVisualStudio2010Environment
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if [ "$UATNoCompileArg" != "-NoCompile" ]; then
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if [ ! -f Source/Programs/AutomationTool/AutomationTool_Mono.csproj ]; then
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echo No project to compile, attempting to use precompiled AutomationTool
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UATNoCompileArg=-NoCompile
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else
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echo Check if $UATDirectory contains AutomationTool.exe
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if [ -f "$UATDirectory/AutomationTool.exe" ]; then
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echo AutomationTool exists: Deleting
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rm -f $UATDirectory/AutomationTool.exe
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if [ -d "$UATDirectory/AutomationScripts" ]; then
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echo Deleting all AutomationScript dlls
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rm -rf $UATDirectory/AutomationScripts
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fi
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fi
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echo Compiling AutomationTool with xbuild
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xbuild Source/Programs/AutomationTool/AutomationTool_Mono.csproj /property:Configuration=Development /property:Platform=AnyCPU /property:TargetFrameworkVersion=v4.5 /tv:4.0 /verbosity:quiet /nologo |grep -i error
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# make sure it succeeded
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if [ $? -ne 1 ]; then
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echo RunUAT ERROR: AutomationTool failed to compile.
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exit 1
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else
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echo Compilation Succeeded
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fi
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fi
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fi
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## Run AutomationTool
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#run UAT
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pushd $UATDirectory
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if [ -z "$uebp_LogFolder" ]; then
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LogDir=$HOME/Library/Logs/Unreal\ Engine/LocalBuildLogs
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else
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LogDir="$uebp_LogFolder"
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fi
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# you can't set a dotted env var nicely in sh, but env will run a command with a list of env vars set, including dotted ones
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echo Start UAT: mono AutomationTool.exe "$@"
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env uebp_LogFolder="$LogDir" mono AutomationTool.exe "$@" $UATNoCompileArg
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UATReturn=$?
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# @todo: Copy log files to somewhere useful
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# if not "%uebp_LogFolder%" == "" copy log*.txt %uebp_LogFolder%\UAT_*.*
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# if "%uebp_LogFolder%" == "" copy log*.txt c:\LocalBuildLogs\UAT_*.*
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cp log*.txt /var/log
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if [ $UATReturn -ne 0 ]; then
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echo RunUAT ERROR: AutomationTool was unable to run successfully.
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exit 1
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fi
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