Files
UnrealEngineUWP/Engine
louisphilippe seguin edfc1b6cbd Add support for predefined network profiles
* You can now configure network emulation profiles in Engine.ini using [PacketSimulationProfile.MyProfileName]
* Profiles can be applied via console or cmdline using "Net EmulationProfile=MyProfileName"
* Added PktLagMin/PktLagMax setting:  use this to have a random latency between Min and Max
* No longer capping PktLagVariance between 0 and 100

#rb Jon.Nabozny
[RN] minor engine/network

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: louisphilippe.seguin
#ROBOMERGE-SOURCE: CL 7274372 via CL 7276758 via CL 7276768
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v371-7306989)

[CL 7349738 by louisphilippe seguin in Dev-Build branch]
2019-07-17 01:03:47 -04:00
..
2019-06-29 06:35:06 -04:00
2019-07-01 22:53:25 -04:00