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UnrealEngineUWP
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ededecb77e3cb29256feceecea00936f82b0772d
UnrealEngineUWP
/
Engine
/
Build
History
Jaroslaw Surowiec
ef34411f4b
CrashReporter-Frontend - Updated binaries
...
[CL 2693754 by Jaroslaw Surowiec in Main branch]
2015-09-16 13:20:36 -04:00
..
Android
Correct possible Android crash on entering editable text
2015-09-08 18:43:53 -04:00
BatchFiles
UBT: Remove unused compiler arguments in Linux builds.
2015-09-15 19:02:34 -04:00
HTML5
Tweaking HTML5 package compression.
2015-09-15 10:35:25 -04:00
IOS
fix for incorrect location of the plist when the game directory is not the same name as the game
2015-08-29 14:19:38 -04:00
Build.version
Update the version number to 4.11.
2015-09-11 09:38:15 -04:00
Commit.gitdeps.xml
CrashReporter-Frontend - Updated binaries
2015-09-16 13:20:36 -04:00
InstalledEngineFilters.ini
Changed BuildDerivedDataCacheNode to use target receipts to add runtime dependencies.
2015-09-01 04:48:32 -04:00
JunkManifest.txt
Added old vrlib.jar for Android to junk manifest
2015-07-21 14:14:27 -04:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
Target.cs.template
Linux: fix GUBP to work on Linux host.
2015-04-08 16:16:23 -04:00