Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatPVR/TextureFormatPVR.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

26 lines
979 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatPVR : ModuleRules
{
public TextureFormatPVR( TargetInfo Target )
{
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform", "TextureCompressor", "Engine" });
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ImageCore", "ImageWrapper" });
if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)
{
RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/ThirdParty/ImgTec/PVRTexToolCLI.exe"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac /*|| Target.Platform == UnrealTargetPlatform.Linux*/)
{
RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/ThirdParty/ImgTec/PVRTexToolCLI"));
}
//if (UEBuildConfiguration.bCompileLeanAndMeanUE == false)
//{
// PrivateDependencyModuleNames.Add("nvTextureTools");
//}
}
}