Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/TargetPlatform.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

126 lines
5.4 KiB
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class TargetPlatform : ModuleRules
{
public TargetPlatform(TargetInfo Target)
{
PrivateDependencyModuleNames.Add("Core");
PublicDependencyModuleNames.Add("DesktopPlatform");
PrivateIncludePathModuleNames.Add("PhysXFormats");
// no need for all these modules if the program doesn't want developer tools at all (like UnrealFileServer)
if (!UEBuildConfiguration.bBuildRequiresCookedData && UEBuildConfiguration.bBuildDeveloperTools)
{
// these are needed by multiple platform specific target platforms, so we make sure they are built with the base editor
DynamicallyLoadedModuleNames.Add("ShaderPreprocessor");
DynamicallyLoadedModuleNames.Add("ShaderFormatOpenGL");
DynamicallyLoadedModuleNames.Add("ImageWrapper");
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32))
{
if (UEBuildConfiguration.bCompileLeanAndMeanUE == false)
{
DynamicallyLoadedModuleNames.Add("TextureFormatIntelISPCTexComp");
}
}
if (Target.Platform == UnrealTargetPlatform.Win32 ||
Target.Platform == UnrealTargetPlatform.Win64 ||
(Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32"))
{
// these are needed by multiple platform specific target platforms, so we make sure they are built with the base editor
DynamicallyLoadedModuleNames.Add("ShaderFormatD3D");
if (UEBuildConfiguration.bCompileLeanAndMeanUE == false)
{
DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
}
DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
if (UEBuildConfiguration.bCompileAgainstEngine)
{
DynamicallyLoadedModuleNames.Add("AudioFormatADPCM"); // For IOS cooking
DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
}
if (Target.Type == TargetRules.TargetType.Editor || Target.Type == TargetRules.TargetType.Program)
{
DynamicallyLoadedModuleNames.Add("AndroidTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_PVRTCTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_ATCTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_DXTTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_ETC1TargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_ETC2TargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_ASTCTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_MultiTargetPlatform");
DynamicallyLoadedModuleNames.Add("IOSTargetPlatform");
DynamicallyLoadedModuleNames.Add("TVOSTargetPlatform");
DynamicallyLoadedModuleNames.Add("HTML5TargetPlatform");
}
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
if (UEBuildConfiguration.bCompileLeanAndMeanUE == false)
{
DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
}
DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
if (UEBuildConfiguration.bCompileAgainstEngine)
{
DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
}
if (Target.Type == TargetRules.TargetType.Editor || Target.Type == TargetRules.TargetType.Program)
{
DynamicallyLoadedModuleNames.Add("AndroidTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_MultiTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_PVRTCTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_ATCTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_DXTTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_ETC1TargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_ETC2TargetPlatform");
DynamicallyLoadedModuleNames.Add("IOSTargetPlatform");
DynamicallyLoadedModuleNames.Add("TVOSTargetPlatform");
DynamicallyLoadedModuleNames.Add("HTML5TargetPlatform");
}
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
if (UEBuildConfiguration.bCompileLeanAndMeanUE == false)
{
DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
}
DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
if (UEBuildConfiguration.bCompileAgainstEngine)
{
DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
}
}
}
if (UEBuildConfiguration.bBuildDeveloperTools == true && (UEBuildConfiguration.bBuildRequiresCookedData || UEBuildConfiguration.bRuntimePhysicsCooking) && UEBuildConfiguration.bCompileAgainstEngine && UEBuildConfiguration.bCompilePhysX)
{
DynamicallyLoadedModuleNames.Add("PhysXFormats");
}
}
}