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126 lines
5.4 KiB
C#
126 lines
5.4 KiB
C#
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class TargetPlatform : ModuleRules
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{
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public TargetPlatform(TargetInfo Target)
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{
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PrivateDependencyModuleNames.Add("Core");
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PublicDependencyModuleNames.Add("DesktopPlatform");
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PrivateIncludePathModuleNames.Add("PhysXFormats");
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// no need for all these modules if the program doesn't want developer tools at all (like UnrealFileServer)
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if (!UEBuildConfiguration.bBuildRequiresCookedData && UEBuildConfiguration.bBuildDeveloperTools)
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{
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// these are needed by multiple platform specific target platforms, so we make sure they are built with the base editor
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DynamicallyLoadedModuleNames.Add("ShaderPreprocessor");
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DynamicallyLoadedModuleNames.Add("ShaderFormatOpenGL");
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DynamicallyLoadedModuleNames.Add("ImageWrapper");
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if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32))
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{
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if (UEBuildConfiguration.bCompileLeanAndMeanUE == false)
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{
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DynamicallyLoadedModuleNames.Add("TextureFormatIntelISPCTexComp");
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}
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}
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if (Target.Platform == UnrealTargetPlatform.Win32 ||
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Target.Platform == UnrealTargetPlatform.Win64 ||
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(Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32"))
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{
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// these are needed by multiple platform specific target platforms, so we make sure they are built with the base editor
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DynamicallyLoadedModuleNames.Add("ShaderFormatD3D");
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if (UEBuildConfiguration.bCompileLeanAndMeanUE == false)
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{
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DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
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DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
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DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
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}
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DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
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if (UEBuildConfiguration.bCompileAgainstEngine)
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{
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DynamicallyLoadedModuleNames.Add("AudioFormatADPCM"); // For IOS cooking
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DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
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DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
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}
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if (Target.Type == TargetRules.TargetType.Editor || Target.Type == TargetRules.TargetType.Program)
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{
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DynamicallyLoadedModuleNames.Add("AndroidTargetPlatform");
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DynamicallyLoadedModuleNames.Add("Android_PVRTCTargetPlatform");
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DynamicallyLoadedModuleNames.Add("Android_ATCTargetPlatform");
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DynamicallyLoadedModuleNames.Add("Android_DXTTargetPlatform");
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DynamicallyLoadedModuleNames.Add("Android_ETC1TargetPlatform");
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DynamicallyLoadedModuleNames.Add("Android_ETC2TargetPlatform");
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DynamicallyLoadedModuleNames.Add("Android_ASTCTargetPlatform");
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DynamicallyLoadedModuleNames.Add("Android_MultiTargetPlatform");
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DynamicallyLoadedModuleNames.Add("IOSTargetPlatform");
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DynamicallyLoadedModuleNames.Add("TVOSTargetPlatform");
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DynamicallyLoadedModuleNames.Add("HTML5TargetPlatform");
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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if (UEBuildConfiguration.bCompileLeanAndMeanUE == false)
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{
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DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
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DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
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DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
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}
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DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
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if (UEBuildConfiguration.bCompileAgainstEngine)
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{
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DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
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DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
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}
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if (Target.Type == TargetRules.TargetType.Editor || Target.Type == TargetRules.TargetType.Program)
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{
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DynamicallyLoadedModuleNames.Add("AndroidTargetPlatform");
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DynamicallyLoadedModuleNames.Add("Android_MultiTargetPlatform");
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DynamicallyLoadedModuleNames.Add("Android_PVRTCTargetPlatform");
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DynamicallyLoadedModuleNames.Add("Android_ATCTargetPlatform");
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DynamicallyLoadedModuleNames.Add("Android_DXTTargetPlatform");
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DynamicallyLoadedModuleNames.Add("Android_ETC1TargetPlatform");
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DynamicallyLoadedModuleNames.Add("Android_ETC2TargetPlatform");
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DynamicallyLoadedModuleNames.Add("IOSTargetPlatform");
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DynamicallyLoadedModuleNames.Add("TVOSTargetPlatform");
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DynamicallyLoadedModuleNames.Add("HTML5TargetPlatform");
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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if (UEBuildConfiguration.bCompileLeanAndMeanUE == false)
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{
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DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
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DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
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DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
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}
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DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
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if (UEBuildConfiguration.bCompileAgainstEngine)
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{
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DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
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DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
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}
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}
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}
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if (UEBuildConfiguration.bBuildDeveloperTools == true && (UEBuildConfiguration.bBuildRequiresCookedData || UEBuildConfiguration.bRuntimePhysicsCooking) && UEBuildConfiguration.bCompileAgainstEngine && UEBuildConfiguration.bCompilePhysX)
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{
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DynamicallyLoadedModuleNames.Add("PhysXFormats");
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}
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}
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}
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