Files
UnrealEngineUWP/Engine/Source/Developer/LocalizationService/Private/DefaultLocalizationServiceProvider.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

34 lines
2.3 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ILocalizationServiceProvider.h"
/**
* Default localization service provider implementation - "None"
*/
class FDefaultLocalizationServiceProvider : public ILocalizationServiceProvider
{
public:
// ILocalizationServiceProvider implementation
virtual void Init(bool bForceConnection = true) override;
virtual void Close() override;
virtual FText GetStatusText() const override;
virtual bool IsAvailable() const override;
virtual bool IsEnabled() const override;
virtual const FName& GetName(void) const override;
virtual const FText GetDisplayName() const override;
virtual ELocalizationServiceOperationCommandResult::Type GetState(const TArray<FLocalizationServiceTranslationIdentifier>& InTranslationIds, TArray< TSharedRef<ILocalizationServiceState, ESPMode::ThreadSafe> >& OutState, ELocalizationServiceCacheUsage::Type InStateCacheUsage) override;
virtual ELocalizationServiceOperationCommandResult::Type Execute(const TSharedRef<ILocalizationServiceOperation, ESPMode::ThreadSafe>& InOperation, const TArray<FLocalizationServiceTranslationIdentifier>& InTranslationIds, ELocalizationServiceOperationConcurrency::Type InConcurrency = ELocalizationServiceOperationConcurrency::Synchronous, const FLocalizationServiceOperationComplete& InOperationCompleteDelegate = FLocalizationServiceOperationComplete()) override;
virtual bool CanCancelOperation( const TSharedRef<ILocalizationServiceOperation, ESPMode::ThreadSafe>& InOperation ) const override;
virtual void CancelOperation( const TSharedRef<ILocalizationServiceOperation, ESPMode::ThreadSafe>& InOperation ) override;
virtual void Tick() override;
#if LOCALIZATION_SERVICES_WITH_SLATE
virtual void CustomizeSettingsDetails(IDetailCategoryBuilder& DetailCategoryBuilder) const override;
virtual void CustomizeTargetDetails(IDetailCategoryBuilder& DetailCategoryBuilder, TWeakObjectPtr<ULocalizationTarget> LocalizationTarget) const override;
virtual void CustomizeTargetToolbar(TSharedRef<FExtender>& MenuExtender, TWeakObjectPtr<ULocalizationTarget> LocalizationTarget) const override;
virtual void CustomizeTargetSetToolbar(TSharedRef<FExtender>& MenuExtender, TWeakObjectPtr<ULocalizationTargetSet> LocalizationTargetSet) const override;
#endif // LOCALIZATION_SERVICES_WITH_SLATE
};