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37 lines
1.5 KiB
Plaintext
37 lines
1.5 KiB
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Name>GPU Random Numbers via the Tiny Encryption Algorithm and perlin noise code 01-05 </Name>
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<Location>/Engine/Shaders/Random.usf</Location>
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<Date>2016-06-09T18:27:34.0825813-04:00</Date>
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<Function>Function that computes pseudo random numbers with only math few instructions.</Function>
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<Justification>Very useful for shader programming, all kind of procedural textures, even without UV mapping, can be created with no memory cost</Justification>
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<Platforms>
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<Platform>PC</Platform>
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<Platform>Mac</Platform>
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<Platform>Xbox One</Platform>
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<Platform>Playstation 4</Platform>
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<Platform>Android</Platform>
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<Platform>iOS</Platform>
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<Platform>HTML 5</Platform>
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<Platform>Windows 8</Platform>
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<Platform>Linux</Platform>
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</Platforms>
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<Products>
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<Product>UDK</Product>
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<Product>UE3</Product>
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<Product>UDK4</Product>
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<Product>UE4</Product>
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</Products>
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<TpsType>Source Code</TpsType>
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<Eula>http://bpeers.com/blog/?itemid=746</Eula>
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<RedistributeTo>
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<EndUserGroup>Licensees</EndUserGroup>
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<EndUserGroup>Git</EndUserGroup>
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<EndUserGroup>P4</EndUserGroup>
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</RedistributeTo>
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<Redistribute>false</Redistribute>
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<IsSourceAvailable>false</IsSourceAvailable>
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<NoticeType>None</NoticeType>
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<Notification />
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<LicenseFolder>None</LicenseFolder>
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</TpsData> |