Files
UnrealEngineUWP/Engine/Shaders/Random2.tps
Unrealbot e05d94470b Branch snapshot for CL 3018379
[CL 3018379 in Main branch]
2016-06-17 17:28:41 -04:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>GPU Random Numbers via the Tiny Encryption Algorithm and perlin noise code 01-05 </Name>
<Location>/Engine/Shaders/Random.usf</Location>
<Date>2016-06-09T18:27:34.0825813-04:00</Date>
<Function>Function that computes pseudo random numbers with only math few instructions.</Function>
<Justification>Very useful for shader programming, all kind of procedural textures, even without UV mapping, can be created with no memory cost</Justification>
<Platforms>
<Platform>PC</Platform>
<Platform>Mac</Platform>
<Platform>Xbox One</Platform>
<Platform>Playstation 4</Platform>
<Platform>Android</Platform>
<Platform>iOS</Platform>
<Platform>HTML 5</Platform>
<Platform>Windows 8</Platform>
<Platform>Linux</Platform>
</Platforms>
<Products>
<Product>UDK</Product>
<Product>UE3</Product>
<Product>UDK4</Product>
<Product>UE4</Product>
</Products>
<TpsType>Source Code</TpsType>
<Eula>http://bpeers.com/blog/?itemid=746</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<Redistribute>false</Redistribute>
<IsSourceAvailable>false</IsSourceAvailable>
<NoticeType>None</NoticeType>
<Notification />
<LicenseFolder>None</LicenseFolder>
</TpsData>