Files
UnrealEngineUWP/Engine/Shaders/PostProcessPassThrough.usf
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

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524 B
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PostProcessPassThrough.usf: PostProcessing Pass Through
=============================================================================*/
#include "Common.usf"
#include "PostProcessCommon.usf"
// pixel shader
void MainPS(noperspective float4 InUV : TEXCOORD0, out float4 OutColor : SV_Target0)
{
OutColor = Texture2DSample(PostprocessInput0, PostprocessInput0Sampler, InUV.xy);
}