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eddd4680e56eba4830f34d844dfd21ebc9daf9ce
UnrealEngineUWP/Engine/Source
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Martin Ridgers eddd4680e5 Ancient traces have no magic FourCC. We can say though that they definitely start with 01 00 00 00. So we'll use that as a FourCC to identfiy antique traces.
#rnx

[CL 16994617 by Martin Ridgers in ue5-main branch]
2021-07-29 08:51:16 -04:00
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Developer
Ancient traces have no magic FourCC. We can say though that they definitely start with 01 00 00 00. So we'll use that as a FourCC to identfiy antique traces.
2021-07-29 08:51:16 -04:00
Editor
MatineeToSequencerUpgrader: Animation sections now default to 'Keep State' to match Matinee behavior. Sequencer's behavior for keep state is now much more accurate than it used to be so this should better reflect the original Matinee animations.
2021-07-28 20:17:56 -04:00
Programs
[Insights]
2021-07-29 08:36:44 -04:00
Runtime
Add clear passes to fix capture replay issues on certain consoles.
2021-07-29 07:48:46 -04:00
ThirdParty
Remove reference to unused header AtomicQueue/AtomicQueue.h. Make it a simple external module in case anyone needs it in the future
2021-07-27 21:16:52 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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