Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
edcfaa92fe88b3eacc702fe152a693c8bb20cd92
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
History
jeannoe morissette 0f9290b139 Fix "ViewMode ShaderComplexity" in Vulkan by adding approximate SPIRV instruction counts during shader compilation.
#rb Lukas.Hermanns
#jira UE-111807

#ROBOMERGE-SOURCE: CL 17292669 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17292693 by jeannoe morissette in ue5-release-engine-test branch]
2021-08-24 16:16:57 -04:00
..
GLSLOptimizer.tps
…
VulkanBackend.cpp
Fix precision qualifier condition for ESSL output. Fix for CL 16757096.
2021-06-23 18:05:32 -04:00
VulkanBackend.h
…
VulkanGlslangBridge.cpp
- Add support for 64bit image atomics extension (VK_EXT_shader_image_atomic_int64).
2021-07-28 11:51:01 -04:00
VulkanShaderCompiler.cpp
Fix "ViewMode ShaderComplexity" in Vulkan by adding approximate SPIRV instruction counts during shader compilation.
2021-08-24 16:16:57 -04:00
VulkanShaderFormat.cpp
…
VulkanShaderFormat.h
Refactor SPIR-V patching and strip debug instructions for Vulkan mobile except OpName instructions in --strip-reflect pass as UE always needs this reflection information.
2021-05-03 15:22:38 -04:00
Powered by Gitea Page: 1123ms Template: 20ms
English
English
Licenses API