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UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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ben ingram 89cb507a6c Support creating cube arrays from source cubemaps imported as long/lat maps
#rb none
#preflight

#ROBOMERGE-SOURCE: CL 17253529 via CL 17271734
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v858-17259218)

[CL 17273794 by ben ingram in ue5-release-engine-test branch]
2021-08-23 15:11:54 -04:00
..
Private
Support creating cube arrays from source cubemaps imported as long/lat maps
2021-08-23 15:11:54 -04:00
Public
clean up fast texture encode option with explicit -fasttextureencode option
2021-08-17 16:24:17 -04:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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