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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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edacaa68602dcd1ec148373fa1ca0fac12df2af3
UnrealEngineUWP/Engine/Source/Runtime/SlateCore/Public/Layout
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Nick Darnell 7b82d75b61 Slate - Inlining several small functions in Slate to save a few hundred microseconds.
[CL 2703244 by Nick Darnell in Main branch]
2015-09-23 16:17:33 -04:00
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ArrangedChildren.h
Slate - Inlining several small functions in Slate to save a few hundred microseconds.
2015-09-23 16:17:33 -04:00
ArrangedWidget.h
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Children.h
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Geometry.h
Slate - Inlining several small functions in Slate to save a few hundred microseconds.
2015-09-23 16:17:33 -04:00
LayoutGeometry.h
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LayoutUtils.h
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Margin.h
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PaintGeometry.h
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SlateRect.h
Use SizeSquared comparisons instead of Size where trivially replaceable
2015-09-06 12:42:18 -04:00
Visibility.h
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WidgetCaching.h
Slate/UMG - Continuing to work on the Invalidation Panel, correctly offsetting volatile widgets to render from the true last hit testable index that their potentinally cached parent used. Also introducing a way to cache transforms relative to the parent so that widgets that fly around the screen but otherwise don't change shape...etc can be cached.
2015-07-09 15:28:24 -04:00
WidgetPath.h
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WidgetPath.inl
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