Files
UnrealEngineUWP/Engine/Source/Runtime/GameplayTasks/GameplayTasks.Build.cs
Steve Robb cfe4ecdf78 CircularDependency fix.
#codereview robert.manuszewski

[CL 2632052 by Steve Robb in Main branch]
2015-07-24 06:47:55 -04:00

56 lines
1.3 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayTasks : ModuleRules
{
public GameplayTasks(TargetInfo Target)
{
PrivateIncludePaths.Add("Runtime/GameplayTasks/Private");
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
//"GameplayTags",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
if (UEBuildConfiguration.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
CircularlyReferencedDependentModules.Add("UnrealEd");
//PrivateDependencyModuleNames.Add("GameplayTagsEditor");
}
}
}
}