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#UE4 Disabled DistanceFieldAO on High settings. It currently scales poorly with resolution and can be re-enabled once optimizations have been added to make it faster at high resolutions. #codereview Daniel.Wright -------- Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2703080 by Bob.Tellez on 2015/09/23 15:17:20. [CL 2703084 by Bob Tellez in Main branch]
260 lines
7.3 KiB
INI
260 lines
7.3 KiB
INI
;
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; Base scalability settings
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; =========================
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;
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; The definitions here affect the console variables starting with "sg." and define the user quality levels (game/editor video settings)
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; To override a specific platform use DeviceProfile.ini (whach out for the different syntax).
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;
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;-----------------------------------------------------------------------------------------------------------------
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; Note: [ResolutionQuality] isn't using the usual 0/1/2/3 quality levels, the value directly maps to r.ScreenPercentage.
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; This is because we want custom scaling aligned with the screen/window resolution with more fine grained control
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;
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;-----------------------------------------------------------------------------------------------------------------
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;
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; Note: "r.MSAA.CompositingSampleCount" goes upto 8 however we're limiting it to 4 in a scale of 1/1/2/4
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; Meaning that it is off for the first two detail levels.
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;-----------------------------------------------------------------------------------------------------------------
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[ScalabilitySettings]
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; PerfIndexThresholds define the thresholds that determine what the autodetected quality should be for each group.
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; When you auto detect performance, both a CPUIndex and GPUIndex are calculated on the machine.
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; Use the console command "scalability auto" to print these values for a machine.
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; The type of perfindex used to determine the quality for a group is either the GPU, CPU or Min.
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; GPU means the quality is based on the speed of the graphics card. CPU means the quality is based on the processor, and Min means the group quality is based on the slower of either the CPU or GPU.
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; Each group has a type followed by three numbers.
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; The first number is the perfindex threshold that changes quality from 0 to 1. The second is the threshold from 1 to 2, the third is the threshold from 2 to 3.
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PerfIndexThresholds_ResolutionQuality="GPU 18 40 95"
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PerfIndexThresholds_ViewDistanceQuality="Min 18 40 70"
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PerfIndexThresholds_AntiAliasingQuality="GPU 18 40 95"
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PerfIndexThresholds_ShadowQuality="Min 18 40 70"
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PerfIndexThresholds_PostProcessQuality="GPU 18 40 95"
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PerfIndexThresholds_TextureQuality="GPU 18 40 95"
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PerfIndexThresholds_EffectsQuality="Min 18 40 70"
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[AntiAliasingQuality@0]
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r.PostProcessAAQuality=0
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r.MSAA.CompositingSampleCount=1
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[AntiAliasingQuality@1]
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r.PostProcessAAQuality=2
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r.MSAA.CompositingSampleCount=1
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[AntiAliasingQuality@2]
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r.PostProcessAAQuality=3
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r.MSAA.CompositingSampleCount=2
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[AntiAliasingQuality@3]
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r.PostProcessAAQuality=4
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r.MSAA.CompositingSampleCount=4
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;-----------------------------------------------------------------------------------------------------------------
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[ViewDistanceQuality@0]
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r.SkeletalMeshLODBias=2
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r.ViewDistanceScale=0.4
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[ViewDistanceQuality@1]
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r.SkeletalMeshLODBias=1
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r.ViewDistanceScale=0.6
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[ViewDistanceQuality@2]
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r.SkeletalMeshLODBias=0
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r.ViewDistanceScale=0.8
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[ViewDistanceQuality@3]
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r.SkeletalMeshLODBias=0
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r.ViewDistanceScale=1.0
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;-----------------------------------------------------------------------------------------------------------------
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[ShadowQuality@0]
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r.LightFunctionQuality=0
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r.ShadowQuality=0
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r.Shadow.CSM.MaxCascades=1
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r.Shadow.MaxResolution=512
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r.Shadow.RadiusThreshold=0.06
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r.Shadow.DistanceScale=0.6
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r.Shadow.CSM.TransitionScale=0
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r.DistanceFieldShadowing=0
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r.DistanceFieldAO=0
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[ShadowQuality@1]
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r.LightFunctionQuality=1
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r.ShadowQuality=2
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r.Shadow.CSM.MaxCascades=1
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r.Shadow.MaxResolution=1024
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r.Shadow.RadiusThreshold=0.05
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r.Shadow.DistanceScale=0.7
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r.Shadow.CSM.TransitionScale=0.25
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r.DistanceFieldShadowing=0
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r.DistanceFieldAO=0
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[ShadowQuality@2]
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r.LightFunctionQuality=1
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r.ShadowQuality=5
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r.Shadow.CSM.MaxCascades=2
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r.Shadow.MaxResolution=1024
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r.Shadow.RadiusThreshold=0.04
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r.Shadow.DistanceScale=0.85
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r.Shadow.CSM.TransitionScale=0.8
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r.DistanceFieldShadowing=0
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r.DistanceFieldAO=0
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[ShadowQuality@3]
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r.LightFunctionQuality=1
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r.ShadowQuality=5
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r.Shadow.CSM.MaxCascades=4
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r.Shadow.MaxResolution=2048
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r.Shadow.RadiusThreshold=0.03
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r.Shadow.DistanceScale=1.0
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r.Shadow.CSM.TransitionScale=1.0
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r.DistanceFieldShadowing=1
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r.DistanceFieldAO=1
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;-----------------------------------------------------------------------------------------------------------------
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[PostProcessQuality@0]
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r.MotionBlurQuality=0
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r.AmbientOcclusionMipLevelFactor=1.0
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r.AmbientOcclusionMaxQuality=0
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r.AmbientOcclusionLevels=0
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r.AmbientOcclusionRadiusScale=1.2
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r.DepthOfFieldQuality=0
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r.RenderTargetPoolMin=300
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r.LensFlareQuality=0
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r.SceneColorFringeQuality=0
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r.EyeAdaptationQuality=0
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r.BloomQuality=4
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r.FastBlurThreshold=0
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r.Upscale.Quality=1
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r.TonemapperQuality=0
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r.LightShaftQuality=0
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r.Filter.SizeScale=0.6
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[PostProcessQuality@1]
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r.MotionBlurQuality=3
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r.AmbientOcclusionMipLevelFactor=1.0
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r.AmbientOcclusionMaxQuality=60
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r.AmbientOcclusionLevels=-1
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r.AmbientOcclusionRadiusScale=1.5
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r.DepthOfFieldQuality=1
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r.RenderTargetPoolMin=350
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r.LensFlareQuality=0
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r.SceneColorFringeQuality=0
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r.EyeAdaptationQuality=0
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r.BloomQuality=4
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r.FastBlurThreshold=2
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r.Upscale.Quality=2
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r.TonemapperQuality=0
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r.LightShaftQuality=0
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r.Filter.SizeScale=0.7
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[PostProcessQuality@2]
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r.MotionBlurQuality=3
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r.AmbientOcclusionMipLevelFactor=0.6
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r.AmbientOcclusionMaxQuality=100
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r.AmbientOcclusionLevels=-1
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r.AmbientOcclusionRadiusScale=1.5
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r.DepthOfFieldQuality=2
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r.RenderTargetPoolMin=400
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r.LensFlareQuality=2
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r.SceneColorFringeQuality=1
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r.EyeAdaptationQuality=2
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r.BloomQuality=5
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r.FastBlurThreshold=3
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r.Upscale.Quality=2
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r.TonemapperQuality=1
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r.LightShaftQuality=1
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r.Filter.SizeScale=0.8
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[PostProcessQuality@3]
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r.MotionBlurQuality=4
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r.AmbientOcclusionMipLevelFactor=0.4
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r.AmbientOcclusionMaxQuality=100
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r.AmbientOcclusionLevels=-1
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r.AmbientOcclusionRadiusScale=1.0
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r.DepthOfFieldQuality=2
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r.RenderTargetPoolMin=400
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r.LensFlareQuality=2
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r.SceneColorFringeQuality=1
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r.EyeAdaptationQuality=2
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r.BloomQuality=5
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r.FastBlurThreshold=100
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r.Upscale.Quality=3
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r.TonemapperQuality=1
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r.LightShaftQuality=1
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r.Filter.SizeScale=1
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;-----------------------------------------------------------------------------------------------------------------
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[TextureQuality@0]
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r.Streaming.MipBias=2.5
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r.MaxAnisotropy=0
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r.Streaming.PoolSize=200
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[TextureQuality@1]
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r.Streaming.MipBias=1
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r.MaxAnisotropy=2
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r.Streaming.PoolSize=400
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[TextureQuality@2]
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r.Streaming.MipBias=0
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r.MaxAnisotropy=4
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r.Streaming.PoolSize=700
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[TextureQuality@3]
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r.Streaming.MipBias=0
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r.MaxAnisotropy=8
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r.Streaming.PoolSize=1000
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;-----------------------------------------------------------------------------------------------------------------
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[EffectsQuality@0]
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r.TranslucencyLightingVolumeDim=24
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r.RefractionQuality=0
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r.SSR.Quality=0
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r.SceneColorFormat=3
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r.DetailMode=0
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r.TranslucencyVolumeBlur=0
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r.MaterialQualityLevel=0
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r.SSS.Scale = 0
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r.SSS.SampleSet=0
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r.EmitterSpawnRateScale=0.125
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[EffectsQuality@1]
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r.TranslucencyLightingVolumeDim=32
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r.RefractionQuality=0
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r.SSR.Quality=0
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r.SceneColorFormat=3
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r.DetailMode=1
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r.TranslucencyVolumeBlur=0
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r.MaterialQualityLevel=1
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r.SSS.Scale = 0.75
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r.SSS.SampleSet=0
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r.EmitterSpawnRateScale=0.25
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[EffectsQuality@2]
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r.TranslucencyLightingVolumeDim=48
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r.RefractionQuality=2
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r.SSR.Quality=2
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r.SceneColorFormat=3
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r.DetailMode=1
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r.TranslucencyVolumeBlur=1
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r.MaterialQualityLevel=1
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r.SSS.Scale = 1
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r.SSS.SampleSet=1
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r.EmitterSpawnRateScale=0.5
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[EffectsQuality@3]
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r.TranslucencyLightingVolumeDim=64
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r.RefractionQuality=2
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r.SSR.Quality=3
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r.SceneColorFormat=4
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r.DetailMode=2
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r.TranslucencyVolumeBlur=1
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r.MaterialQualityLevel=1
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r.SSS.Scale = 1
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r.SSS.SampleSet=2
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r.EmitterSpawnRateScale=1.0 |