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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ed61923327df013eec8515aaaef63f7764a49953
UnrealEngineUWP/Engine/Source/Developer/Windows
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ben marsh 704fd993b8 Fix missing include paths in generated project files in binary builds, due to exception while generating project files due to missing module.
#rb none
#jira UE-73075

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 6017285 in //UE4/Release-4.22/... via CL 6017289
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6020353 by ben marsh in Dev-Build branch]
2019-04-19 17:06:05 -04:00
..
LiveCoding
Fix non-unity
2019-04-19 08:33:30 -04:00
LiveCodingServer
Fix missing include paths in generated project files in binary builds, due to exception while generating project files due to missing module.
2019-04-19 17:06:05 -04:00
ShaderFormatD3D
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-03-18 16:38:36 -04:00
WindowsClientTargetPlatform
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
WindowsNoEditorTargetPlatform
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
WindowsPlatformEditor
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
WindowsServerTargetPlatform
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
WindowsTargetPlatform
Added support for per-platform mapping from chunkid to pakchunk index. Part 1
2019-03-22 17:01:45 -04:00
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