Files
UnrealEngineUWP/Engine/Source/Developer/ImageWrapper/ImageWrapper.Build.cs
Justin Sargent 85261980f4 Copying //UE4/Portal-Staging to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden

[CL 2795338 by Justin Sargent in Main branch]
2015-12-08 16:59:43 -05:00

38 lines
1.0 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ImageWrapper : ModuleRules
{
public ImageWrapper(TargetInfo Target)
{
PrivateIncludePaths.Add("Developer/ImageWrapper/Private");
Definitions.Add("WITH_UNREALPNG=1");
Definitions.Add("WITH_UNREALJPEG=1");
PrivateDependencyModuleNames.Add("Core");
AddThirdPartyPrivateStaticDependencies(Target,
"zlib",
"UElibPNG",
"UElibJPG"
);
// Add openEXR lib for windows builds.
if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Mac)
{
Definitions.Add("WITH_UNREALEXR=1");
AddThirdPartyPrivateStaticDependencies(Target, "UEOpenExr");
}
bEnableShadowVariableWarnings = false;
// Enable exceptions to allow error handling
bEnableExceptions = true;
// Disable shared PCHs to handle warning C4652
PCHUsage = ModuleRules.PCHUsageMode.NoSharedPCHs;
}
}