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UnrealEngineUWP/Engine/Source/Programs/PixelStreaming/WebServers/SignallingWebServer/tps/nodebcryptjs.tps
Ryan Gerleve f20cd46b96 Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
#rb none
#rnx

[CL 4344260 by Ryan Gerleve in Dev-Networking branch]
2018-09-05 10:17:10 -04:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>node.bcrypt.js v3.0.0</Name>
<Location>/Engine/Source/Programs/PixelStreaming/WebServers/</Location>
<Function>This is used to verify passwords match the ones stored using the bcrypt algorithm. The passwords are always stored using bcrypt and so we never know the unencrypted password. This allows us to implement a authentication system on the web server so that only people we give accounts to can access the web server. This use is only for prototype stage, production will use the Epic unreal account system</Function>
<Eula>https://github.com/kelektiv/node.bcrypt.js/blob/master/LICENSE</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>/Engine/Source/ThirdParty/Licenses/node.bcrypt.js_License.txt</LicenseFolder>
</TpsData>