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#rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4662413 by ben marsh in Dev-Networking branch]
26 lines
1.0 KiB
C++
26 lines
1.0 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ISourceCodeAccessor.h"
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class FDefaultSourceCodeAccessor : public ISourceCodeAccessor
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{
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public:
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/** ISourceCodeAccessor implementation */
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virtual void RefreshAvailability() override { }
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virtual bool CanAccessSourceCode() const override;
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virtual FName GetFName() const override;
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virtual FText GetNameText() const override;
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virtual FText GetDescriptionText() const override;
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virtual bool OpenSolution() override;
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virtual bool OpenSolutionAtPath(const FString& InSolutionPath) override;
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virtual bool DoesSolutionExist() const override;
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virtual bool OpenFileAtLine(const FString& FullPath, int32 LineNumber, int32 ColumnNumber = 0) override;
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virtual bool OpenSourceFiles(const TArray<FString>& AbsoluteSourcePaths) override;
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virtual bool AddSourceFiles(const TArray<FString>& AbsoluteSourcePaths, const TArray<FString>& AvailableModules) override;
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virtual bool SaveAllOpenDocuments() const override;
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virtual void Tick(const float DeltaTime) override;
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};
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