You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4662413 by ben marsh in Dev-Networking branch]
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
/*=============================================================================
|
|
GameplayDebuggerSettings.h: Declares the UGameplayDebuggerSettings class.
|
|
=============================================================================*/
|
|
#pragma once
|
|
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/Object.h"
|
|
#include "LogVisualizerSessionSettings.generated.h"
|
|
|
|
UCLASS()
|
|
class LOGVISUALIZER_API ULogVisualizerSessionSettings : public UObject
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
public:
|
|
/**Whether to show trivial logs, i.e. the ones with only one entry.*/
|
|
UPROPERTY(EditAnywhere, Category = "VisualLogger")
|
|
bool bEnableGraphsVisualization;
|
|
|
|
DECLARE_EVENT_OneParam(ULogVisualizerSessionSettings, FSettingChangedEvent, FName /*PropertyName*/);
|
|
FSettingChangedEvent& OnSettingChanged() { return SettingChangedEvent; }
|
|
|
|
// UObject overrides
|
|
#if WITH_EDITOR
|
|
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
|
|
#endif
|
|
|
|
private:
|
|
|
|
// Holds an event delegate that is executed when a setting has changed.
|
|
FSettingChangedEvent SettingChangedEvent;
|
|
};
|