Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Private/FunctionalTestGameMode.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

11 lines
317 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "FunctionalTestGameMode.h"
#include "GameFramework/SpectatorPawn.h"
AFunctionalTestGameMode::AFunctionalTestGameMode(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
DefaultPawnClass = ASpectatorPawn::StaticClass();
}